open_toontown_panda3d/panda/src/pgraph/shaderPool.h

69 lines
2.2 KiB
C++

// Filename: shaderPool.h
// Created by: aignacio (Mar06)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef SHADERPOOL_H
#define SHADERPOOL_H
#include "pandabase.h"
#include "shader.h"
#include "filename.h"
#include "lightMutex.h"
#include "pmap.h"
////////////////////////////////////////////////////////////////////
// Class : ShaderPool
// Description : This is the preferred interface for loading shaders for
// the TextNode system. It is similar to ModelPool and
// TexturePool in that it unifies references to the same
// filename.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA_PGRAPH ShaderPool {
PUBLISHED:
INLINE static bool has_shader(const Filename &filename);
INLINE static bool verify_shader(const Filename &filename);
INLINE static CPT(Shader) load_shader(const Filename &filename);
INLINE static void add_shader(const Filename &filename, Shader *shader);
INLINE static void release_shader(const Filename &filename);
INLINE static void release_all_shaders();
INLINE static int garbage_collect();
INLINE static void list_contents(ostream &out);
static void write(ostream &out);
private:
INLINE ShaderPool();
bool ns_has_shader(const Filename &orig_filename);
CPT(Shader) ns_load_shader(const Filename &orig_filename);
void ns_add_shader(const Filename &orig_filename, Shader *shader);
void ns_release_shader(const Filename &orig_filename);
void ns_release_all_shaders();
int ns_garbage_collect();
void ns_list_contents(ostream &out) const;
void resolve_filename(Filename &new_filename, const Filename &orig_filename);
static ShaderPool *get_ptr();
static ShaderPool *_global_ptr;
LightMutex _lock;
typedef pmap<Filename, CPT(Shader) > Shaders;
Shaders _shaders;
};
#include "shaderPool.I"
#endif