open_toontown_panda3d/panda/src/collide/collisionHandler.I

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// Filename: collisionHandler.I
// Created by: WDIG (15Aug07)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: CollisionHandler::wants_all_potential_collidees
// Access: Private
// Description: Returns true if handler wants to know about all
// solids that are within the collider's bounding
// volume
////////////////////////////////////////////////////////////////////
INLINE bool CollisionHandler::
wants_all_potential_collidees() const {
return _wants_all_potential_collidees;
}
////////////////////////////////////////////////////////////////////
// Function: CollisionHandler::set_root
// Access: Private
// Description: Sets the root of the collision traversal. Only set
// if wants_all_potential_collidees is true
////////////////////////////////////////////////////////////////////
INLINE void CollisionHandler::
set_root(const NodePath &root) {
_root = &root;
}