37 lines
1.4 KiB
Plaintext
Executable File
37 lines
1.4 KiB
Plaintext
Executable File
// Filename: collisionHandler.I
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// Created by: WDIG (15Aug07)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: CollisionHandler::wants_all_potential_collidees
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// Access: Private
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// Description: Returns true if handler wants to know about all
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// solids that are within the collider's bounding
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// volume
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////////////////////////////////////////////////////////////////////
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INLINE bool CollisionHandler::
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wants_all_potential_collidees() const {
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return _wants_all_potential_collidees;
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}
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////////////////////////////////////////////////////////////////////
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// Function: CollisionHandler::set_root
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// Access: Private
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// Description: Sets the root of the collision traversal. Only set
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// if wants_all_potential_collidees is true
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////////////////////////////////////////////////////////////////////
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INLINE void CollisionHandler::
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set_root(const NodePath &root) {
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_root = &root;
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}
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