open_toontown_panda3d/pandatool/src/eggcharbase/eggComponentData.I

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// Filename: eggComponentData.I
// Created by: drose (26Feb01)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: EggComponentData::get_num_models
// Access: Public
// Description: Returns the maximum number of back pointers this
// component may have. The component may store a back
// pointer for models indexed 0 .. num_models -
// 1. You must call has_model() on each model
// index to confirm whether a particular model in that
// range has a back pointer.
////////////////////////////////////////////////////////////////////
INLINE int EggComponentData::
get_num_models() const {
return _back_pointers.size();
}
////////////////////////////////////////////////////////////////////
// Function: EggComponentData::has_model
// Access: Public
// Description: Returns true if the component has a back pointer to
// an egg file somewhere for the indicated model, false
// otherwise.
////////////////////////////////////////////////////////////////////
INLINE bool EggComponentData::
has_model(int model_index) const {
if (model_index >= 0 && model_index < (int)_back_pointers.size()) {
return _back_pointers[model_index] != (EggBackPointer *)NULL;
}
return false;
}
////////////////////////////////////////////////////////////////////
// Function: EggComponentData::get_model
// Access: Public
// Description: Returns the back pointer to an egg file for the
// indicated model if it exists, or NULL if it does not.
////////////////////////////////////////////////////////////////////
INLINE EggBackPointer *EggComponentData::
get_model(int model_index) const {
if (model_index >= 0 && model_index < (int)_back_pointers.size()) {
return _back_pointers[model_index];
}
return (EggBackPointer *)NULL;
}