open_toontown_panda3d/panda/src/pgraph/cullableObject.h

139 lines
4.2 KiB
C++

// Filename: cullableObject.h
// Created by: drose (04Mar02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef CULLABLEOBJECT_H
#define CULLABLEOBJECT_H
#include "pandabase.h"
#include "geom.h"
#include "geomVertexData.h"
#include "geomMunger.h"
#include "renderState.h"
#include "transformState.h"
#include "pointerTo.h"
#include "referenceCount.h"
#include "geomNode.h"
#include "cullTraverserData.h"
#include "pStatCollector.h"
#include "deletedChain.h"
#include "graphicsStateGuardianBase.h"
class CullTraverser;
////////////////////////////////////////////////////////////////////
// Class : CullableObject
// Description : The smallest atom of cull. This is normally just a
// Geom and its associated state, but it also represent
// a number of Geoms to be drawn together, with a number
// of Geoms decalled onto them.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA_PGRAPH CullableObject {
public:
INLINE CullableObject(CullableObject *next = NULL);
INLINE CullableObject(const Geom *geom, const RenderState *state,
const TransformState *net_transform,
const TransformState *modelview_transform,
const GraphicsStateGuardianBase *gsg,
CullableObject *next = NULL);
INLINE CullableObject(const Geom *geom, const RenderState *state,
const TransformState *net_transform,
const TransformState *modelview_transform,
const TransformState *internal_transform,
CullableObject *next = NULL);
INLINE CullableObject(const CullableObject &copy);
INLINE void operator = (const CullableObject &copy);
INLINE bool has_decals() const;
bool munge_geom(GraphicsStateGuardianBase *gsg,
GeomMunger *munger, const CullTraverser *traverser,
bool force);
INLINE void draw(GraphicsStateGuardianBase *gsg,
bool force, Thread *current_thread);
INLINE bool request_resident() const;
INLINE static void flush_level();
public:
~CullableObject();
ALLOC_DELETED_CHAIN(CullableObject);
void output(ostream &out) const;
public:
CPT(Geom) _geom;
PT(GeomMunger) _munger;
CPT(GeomVertexData) _munged_data;
CPT(RenderState) _state;
CPT(TransformState) _net_transform;
CPT(TransformState) _modelview_transform;
CPT(TransformState) _internal_transform;
CullableObject *_next;
private:
bool munge_points_to_quads(const CullTraverser *traverser, bool force);
bool munge_texcoord_light_vector(const CullTraverser *traverser, bool force);
static CPT(RenderState) get_flash_cpu_state();
static CPT(RenderState) get_flash_hardware_state();
private:
// This class is used internally by munge_points_to_quads().
class PointData {
public:
LPoint3f _eye;
float _dist;
};
class SortPoints {
public:
INLINE SortPoints(const PointData *array);
INLINE bool operator ()(unsigned short a, unsigned short b) const;
const PointData *_array;
};
// This is a cache of converted vertex formats.
typedef pmap<CPT(GeomVertexFormat), CPT(GeomVertexFormat) > FormatMap;
static FormatMap _format_map;
static PStatCollector _munge_geom_pcollector;
static PStatCollector _munge_sprites_pcollector;
static PStatCollector _munge_sprites_verts_pcollector;
static PStatCollector _munge_sprites_prims_pcollector;
static PStatCollector _munge_light_vector_pcollector;
static PStatCollector _sw_sprites_pcollector;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
register_type(_type_handle, "CullableObject");
}
private:
static TypeHandle _type_handle;
};
INLINE ostream &operator << (ostream &out, const CullableObject &object) {
object.output(out);
return out;
}
#include "cullableObject.I"
#endif