open_toontown_panda3d/panda/src/egg/eggPatch.h

57 lines
1.6 KiB
C++
Executable File

// Filename: eggPatch.h
// Created by: drose (27Apr12)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef EGGPATCH_H
#define EGGPATCH_H
#include "pandabase.h"
#include "eggPrimitive.h"
////////////////////////////////////////////////////////////////////
// Class : EggPatch
// Description : A single "patch", a special primitive to be rendered
// only with a tessellation shader.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDAEGG EggPatch : public EggPrimitive {
PUBLISHED:
INLINE EggPatch(const string &name = "");
INLINE EggPatch(const EggPatch &copy);
INLINE EggPatch &operator = (const EggPatch &copy);
virtual void write(ostream &out, int indent_level) const;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
EggPrimitive::init_type();
register_type(_type_handle, "EggPatch",
EggPrimitive::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "eggPatch.I"
#endif