open_toontown_panda3d/panda/src/mathutil/triangulator3.I

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// Filename: triangulator3.I
// Created by: drose (03Jan13)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: Triangulator3::add_vertex
// Access: Published
// Description: Adds a new vertex to the vertex pool. Returns the
// vertex index number.
////////////////////////////////////////////////////////////////////
INLINE int Triangulator3::
add_vertex(double x, double y, double z) {
return add_vertex(LPoint3d(x, y, z));
}
////////////////////////////////////////////////////////////////////
// Function: Triangulator3::get_num_vertices
// Access: Published
// Description: Returns the number of vertices in the pool. Note
// that the Triangulator might append new vertices, in
// addition to those added by the user, if any of the
// polygon is self-intersecting, or if any of the holes
// intersect some part of the polygon edges.
////////////////////////////////////////////////////////////////////
INLINE int Triangulator3::
get_num_vertices() const {
return _vertices3.size();
}
////////////////////////////////////////////////////////////////////
// Function: Triangulator3::get_vertex
// Access: Published
// Description: Returns the nth vertex.
////////////////////////////////////////////////////////////////////
INLINE const LPoint3d &Triangulator3::
get_vertex(int n) const {
nassertr(n >= 0 && n < (int)_vertices3.size(), LPoint3d::zero());
return _vertices3[n];
}
////////////////////////////////////////////////////////////////////
// Function: Triangulator3::get_plane
// Access: Published
// Description: Returns the plane of the polygon. This is only
// available after calling triangulate().
////////////////////////////////////////////////////////////////////
INLINE const LPlaned &Triangulator3::
get_plane() const {
return _plane;
}