65 lines
2.2 KiB
C++
65 lines
2.2 KiB
C++
// Filename: config_distributed.cxx
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// Created by: drose (19May04)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#include "config_distributed.h"
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#include "dconfig.h"
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Configure(config_distributed);
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NotifyCategoryDef(distributed, "");
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ConfigureFn(config_distributed) {
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init_libdistributed();
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}
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ConfigVariableInt game_server_timeout_ms
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("game-server-timeout-ms", 20000,
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PRC_DESC("This represents the amount of time to block waiting for the TCP "
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"connection to the game server. It is only used when the connection "
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"method is NSPR."));
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ConfigVariableDouble min_lag
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("min-lag", 0.0,
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PRC_DESC("This represents the time in seconds by which to artificially lag "
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"inbound messages. It is useful to test a game's tolerance of "
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"network latency."));
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ConfigVariableDouble max_lag
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("max-lag", 0.0,
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PRC_DESC("This represents the time in seconds by which to artificially lag "
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"inbound messages. It is useful to test a game's tolerance of "
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"network latency."));
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////////////////////////////////////////////////////////////////////
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// Function: init_libdistributed
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// Description: Initializes the library. This must be called at
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// least once before any of the functions or classes in
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// this library can be used. Normally it will be
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// called by the static initializers and need not be
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// called explicitly, but special cases exist.
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////////////////////////////////////////////////////////////////////
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void
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init_libdistributed() {
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static bool initialized = false;
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if (initialized) {
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return;
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}
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initialized = true;
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}
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