973 lines
28 KiB
C++
973 lines
28 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file textNode.cxx
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* @author drose
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* @date 2002-03-13
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*/
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#include "textNode.h"
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#include "textGlyph.h"
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#include "stringDecoder.h"
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#include "config_text.h"
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#include "textAssembler.h"
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#include "compose_matrix.h"
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#include "geom.h"
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#include "geomLinestrips.h"
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#include "geomPoints.h"
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#include "geomTristrips.h"
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#include "geomVertexWriter.h"
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#include "geomNode.h"
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#include "pnotify.h"
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#include "transformState.h"
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#include "colorAttrib.h"
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#include "colorScaleAttrib.h"
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#include "cullBinAttrib.h"
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#include "textureAttrib.h"
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#include "transparencyAttrib.h"
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#include "sceneGraphReducer.h"
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#include "indent.h"
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#include "cullTraverser.h"
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#include "cullTraverserData.h"
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#include "geometricBoundingVolume.h"
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#include "accumulatedAttribs.h"
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#include "renderState.h"
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#include "renderModeAttrib.h"
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#include "decalEffect.h"
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#include "dcast.h"
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#include "bamFile.h"
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#include "zStream.h"
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#include "pStatCollector.h"
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#include "pStatTimer.h"
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#include "boundingSphere.h"
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#include <stdio.h>
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using std::string;
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TypeHandle TextNode::_type_handle;
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PStatCollector TextNode::_text_generate_pcollector("*:Generate Text");
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/**
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*
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*/
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TextNode::
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TextNode(const string &name) : PandaNode(name) {
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set_cull_callback();
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_flags = 0;
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_max_rows = 0;
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_usage_hint = GeomEnums::UH_static;
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_flatten_flags = 0;
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if (text_flatten) {
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_flatten_flags |= FF_strong;
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}
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if (text_dynamic_merge) {
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_flatten_flags |= FF_dynamic_merge;
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}
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if (text_small_caps) {
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TextProperties::set_small_caps(true);
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}
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_frame_color.set(1.0f, 1.0f, 1.0f, 1.0f);
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_card_color.set(1.0f, 1.0f, 1.0f, 1.0f);
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_frame_width = 1.0f;
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_frame_ul.set(0.0f, 0.0f);
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_frame_lr.set(0.0f, 0.0f);
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_card_ul.set(0.0f, 0.0f);
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_card_lr.set(0.0f, 0.0f);
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_transform = LMatrix4::ident_mat();
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_coordinate_system = CS_default;
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_ul3d.set(0.0f, 0.0f, 0.0f);
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_lr3d.set(0.0f, 0.0f, 0.0f);
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}
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/**
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* It's sort of a copy constructor: it copies the indicated TextProperties,
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* without copying a complete TextNode.
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*/
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TextNode::
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TextNode(const string &name, const TextProperties ©) :
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PandaNode(name), TextProperties(copy)
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{
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_flags = 0;
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_max_rows = 0;
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_usage_hint = GeomEnums::UH_static;
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_frame_color.set(1.0f, 1.0f, 1.0f, 1.0f);
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_card_color.set(1.0f, 1.0f, 1.0f, 1.0f);
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_frame_width = 1.0f;
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_frame_ul.set(0.0f, 0.0f);
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_frame_lr.set(0.0f, 0.0f);
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_card_ul.set(0.0f, 0.0f);
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_card_lr.set(0.0f, 0.0f);
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_transform = LMatrix4::ident_mat();
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_coordinate_system = CS_default;
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_ul3d.set(0.0f, 0.0f, 0.0f);
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_lr3d.set(0.0f, 0.0f, 0.0f);
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}
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/**
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* OK, this is a true copy constructor.
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*/
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TextNode::
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TextNode(const TextNode ©) :
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PandaNode(copy),
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TextEncoder(copy),
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TextProperties(copy),
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_card_texture(copy._card_texture),
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_frame_color(copy._frame_color),
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_card_color(copy._card_color),
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_flags(copy._flags),
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_max_rows(copy._max_rows),
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_usage_hint(GeomEnums::UH_static),
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_frame_width(copy._frame_width),
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_card_border_size(copy._card_border_size),
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_card_border_uv_portion(copy._card_border_uv_portion),
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_frame_ul(copy._frame_ul),
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_frame_lr(copy._frame_lr),
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_card_ul(copy._card_ul),
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_card_lr(copy._card_lr),
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_transform(copy._transform),
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_coordinate_system(copy._coordinate_system),
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_ul3d(copy._ul3d),
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_lr3d(copy._lr3d)
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{
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invalidate_with_measure();
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}
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/**
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* Returns a newly-allocated Node that is a shallow copy of this one. It will
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* be a different Node pointer, but its internal data may or may not be shared
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* with that of the original Node.
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*/
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PandaNode *TextNode::
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make_copy() const {
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return new TextNode(*this);
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}
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/**
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*
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*/
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TextNode::
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~TextNode() {
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}
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/**
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* Returns the width of a single character of the font, or 0.0 if the
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* character is not known. This may be a wide character (greater than 255).
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*/
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PN_stdfloat TextNode::
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calc_width(wchar_t character) const {
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TextFont *font = get_font();
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if (font == nullptr) {
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return 0.0f;
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}
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return TextAssembler::calc_width(character, *this);
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}
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/**
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* Returns true if the named character exists in the font exactly as named,
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* false otherwise. Note that because Panda can assemble glyphs together
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* automatically using cheesy accent marks, this is not a reliable indicator
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* of whether a suitable glyph can be rendered for the character. For that,
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* use has_character() instead.
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*
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* This returns true for whitespace and Unicode whitespace characters (if they
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* exist in the font), but returns false for characters that would render with
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* the "invalid glyph". It also returns false for characters that would be
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* synthesized within Panda, but see has_character().
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*/
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bool TextNode::
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has_exact_character(wchar_t character) const {
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TextFont *font = get_font();
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if (font == nullptr) {
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return false;
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}
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return TextAssembler::has_exact_character(character, *this);
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}
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/**
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* Returns true if the named character exists in the font or can be
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* synthesized by Panda, false otherwise. (Panda can synthesize some accented
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* characters by combining similar-looking glyphs from the font.)
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*
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* This returns true for whitespace and Unicode whitespace characters (if they
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* exist in the font), but returns false for characters that would render with
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* the "invalid glyph".
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*/
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bool TextNode::
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has_character(wchar_t character) const {
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TextFont *font = get_font();
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if (font == nullptr) {
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return false;
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}
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return TextAssembler::has_character(character, *this);
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}
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/**
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* Returns true if the indicated character represents whitespace in the font,
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* or false if anything visible will be rendered for it.
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*
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* This returns true for whitespace and Unicode whitespace characters (if they
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* exist in the font), and returns false for any other characters, including
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* characters that do not exist in the font (these would be rendered with the
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* "invalid glyph", which is visible).
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*
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* Note that this function can be reliably used to identify Unicode whitespace
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* characters only if the font has all of the whitespace characters defined.
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* It will return false for any character not in the font, even if it is an
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* official Unicode whitespace character.
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*/
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bool TextNode::
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is_whitespace(wchar_t character) const {
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TextFont *font = get_font();
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if (font == nullptr) {
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return false;
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}
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return TextAssembler::is_whitespace(character, *this);
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}
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/**
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* Returns the width of a line of text of arbitrary characters. The line
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* should not include the newline character or any embedded control characters
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* like \1 or \3.
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*/
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PN_stdfloat TextNode::
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calc_width(const std::wstring &line) const {
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TextFont *font = get_font();
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if (font == nullptr) {
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return 0.0f;
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}
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PN_stdfloat width = 0.0f;
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std::wstring::const_iterator si;
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for (si = line.begin(); si != line.end(); ++si) {
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width += TextAssembler::calc_width(*si, *this);
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}
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return width;
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}
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/**
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*
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*/
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void TextNode::
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output(std::ostream &out) const {
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PandaNode::output(out);
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PT(PandaNode) internal_geom = do_get_internal_geom();
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int geom_count = 0;
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if (internal_geom != nullptr) {
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geom_count = count_geoms(internal_geom);
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}
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out << " (" << geom_count << " geoms)";
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}
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/**
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*
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*/
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void TextNode::
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write(std::ostream &out, int indent_level) const {
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PandaNode::write(out, indent_level);
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MutexHolder holder(_lock);
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TextProperties::write(out, indent_level + 2);
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indent(out, indent_level + 2)
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<< "transform is: " << *TransformState::make_mat(_transform) << "\n";
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indent(out, indent_level + 2)
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<< "in coordinate system " << _coordinate_system << "\n";
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indent(out, indent_level + 2)
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<< "text is " << get_text() << "\n";
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}
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/**
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* Returns the actual node that is used internally to render the text, if the
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* TextNode is parented within the scene graph.
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*
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* In general, you should not call this method. Call generate() instead if
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* you want to get a handle to geometry that represents the text. This method
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* is provided as a debugging aid only.
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*/
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PT(PandaNode) TextNode::
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get_internal_geom() const {
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// Output a nuisance warning to discourage the naive from calling this
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// method accidentally.
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text_cat.info()
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<< "TextNode::get_internal_geom() called.\n";
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return do_get_internal_geom();
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}
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/**
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* Called whenever the text has been changed.
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*/
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void TextNode::
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text_changed() {
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MutexHolder holder(_lock);
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invalidate_with_measure();
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}
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/**
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* Returns the union of all attributes from SceneGraphReducer::AttribTypes
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* that may not safely be applied to the vertices of this node. If this is
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* nonzero, these attributes must be dropped at this node as a state change.
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*
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* This is a generalization of safe_to_transform().
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*/
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int TextNode::
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get_unsafe_to_apply_attribs() const {
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// We have no way to apply these kinds of attributes to our TextNode, so
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// insist they get dropped into the PandaNode's basic state.
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return
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SceneGraphReducer::TT_tex_matrix |
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SceneGraphReducer::TT_other;
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}
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/**
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* Applies whatever attributes are specified in the AccumulatedAttribs object
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* (and by the attrib_types bitmask) to the vertices on this node, if
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* appropriate. If this node uses geom arrays like a GeomNode, the supplied
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* GeomTransformer may be used to unify shared arrays across multiple
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* different nodes.
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*
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* This is a generalization of xform().
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*/
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void TextNode::
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apply_attribs_to_vertices(const AccumulatedAttribs &attribs, int attrib_types,
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GeomTransformer &transformer) {
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MutexHolder holder(_lock);
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if ((attrib_types & SceneGraphReducer::TT_transform) != 0) {
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const LMatrix4 &mat = attribs._transform->get_mat();
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_transform *= mat;
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if ((_flags & F_needs_measure) == 0) {
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// If we already have a measure, transform it too. We don't need to
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// invalidate the 2-d parts, since that's not affected by the transform
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// anyway.
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_ul3d = _ul3d * mat;
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_lr3d = _lr3d * mat;
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}
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}
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if ((attrib_types & SceneGraphReducer::TT_color) != 0) {
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if (attribs._color != nullptr) {
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const ColorAttrib *ca = DCAST(ColorAttrib, attribs._color);
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if (ca->get_color_type() == ColorAttrib::T_flat) {
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const LColor &c = ca->get_color();
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TextProperties::set_text_color(c);
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TextProperties::set_shadow_color(c);
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_frame_color = c;
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_card_color = c;
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invalidate_no_measure();
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}
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}
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}
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if ((attrib_types & SceneGraphReducer::TT_color_scale) != 0) {
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if (attribs._color_scale != nullptr) {
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const ColorScaleAttrib *csa = DCAST(ColorScaleAttrib, attribs._color_scale);
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const LVecBase4 &s = csa->get_scale();
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if (s != LVecBase4(1.0f, 1.0f, 1.0f, 1.0f)) {
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LVecBase4 tc = get_text_color();
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tc.componentwise_mult(s);
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TextProperties::set_text_color(tc);
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LVecBase4 sc = get_shadow_color();
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sc.componentwise_mult(s);
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TextProperties::set_shadow_color(sc);
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_frame_color.componentwise_mult(s);
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_card_color.componentwise_mult(s);
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invalidate_no_measure();
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}
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}
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}
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// Now propagate the attributes down to our already-generated geometry, if
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// we have any.
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if ((_flags & F_needs_rebuild) == 0 &&
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_internal_geom != nullptr) {
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SceneGraphReducer gr;
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gr.apply_attribs(_internal_geom, attribs, attrib_types, transformer);
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}
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}
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/**
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* This is used to support NodePath::calc_tight_bounds(). It is not intended
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* to be called directly, and it has nothing to do with the normal Panda
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* bounding-volume computation.
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*
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* If the node contains any geometry, this updates min_point and max_point to
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* enclose its bounding box. found_any is to be set true if the node has any
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* geometry at all, or left alone if it has none. This method may be called
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* over several nodes, so it may enter with min_point, max_point, and
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* found_any already set.
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*/
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CPT(TransformState) TextNode::
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calc_tight_bounds(LPoint3 &min_point, LPoint3 &max_point, bool &found_any,
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const TransformState *transform, Thread *current_thread) const {
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CPT(TransformState) next_transform =
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PandaNode::calc_tight_bounds(min_point, max_point, found_any, transform,
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current_thread);
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PT(PandaNode) geom = do_get_internal_geom();
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if (geom != nullptr) {
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geom->calc_tight_bounds(min_point, max_point,
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found_any, next_transform, current_thread);
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}
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return next_transform;
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}
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/**
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* This function will be called during the cull traversal to perform any
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* additional operations that should be performed at cull time. This may
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* include additional manipulation of render state or additional
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* visible/invisible decisions, or any other arbitrary operation.
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*
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* Note that this function will *not* be called unless set_cull_callback() is
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* called in the constructor of the derived class. It is necessary to call
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* set_cull_callback() to indicated that we require cull_callback() to be
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* called.
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*
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* By the time this function is called, the node has already passed the
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* bounding-volume test for the viewing frustum, and the node's transform and
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* state have already been applied to the indicated CullTraverserData object.
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*
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* The return value is true if this node should be visible, or false if it
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* should be culled.
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*/
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bool TextNode::
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cull_callback(CullTraverser *trav, CullTraverserData &data) {
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PT(PandaNode) internal_geom = do_get_internal_geom();
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if (internal_geom != nullptr) {
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// Render the text with this node.
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CullTraverserData next_data(data, internal_geom);
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trav->traverse(next_data);
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}
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// Now continue to render everything else below this node.
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return true;
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}
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/**
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* Returns true if there is some value to visiting this particular node during
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* the cull traversal for any camera, false otherwise. This will be used to
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* optimize the result of get_net_draw_show_mask(), so that any subtrees that
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* contain only nodes for which is_renderable() is false need not be visited.
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*/
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bool TextNode::
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is_renderable() const {
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return true;
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}
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/**
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* Called when needed to recompute the node's _internal_bound object. Nodes
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* that contain anything of substance should redefine this to do the right
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* thing.
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*/
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void TextNode::
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compute_internal_bounds(CPT(BoundingVolume) &internal_bounds,
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int &internal_vertices,
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int pipeline_stage,
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Thread *current_thread) const {
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// First, get ourselves a fresh, empty bounding volume.
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PT(BoundingVolume) bound = new BoundingSphere;
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GeometricBoundingVolume *gbv = DCAST(GeometricBoundingVolume, bound);
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// Now enclose the bounding box around the text. We can do this without
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// actually generating the text, if we have at least measured it.
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LPoint3 vertices[8];
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{
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MutexHolder holder(_lock);
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check_measure();
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vertices[0].set(_ul3d[0], _ul3d[1], _ul3d[2]);
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vertices[1].set(_ul3d[0], _ul3d[1], _lr3d[2]);
|
|
vertices[2].set(_ul3d[0], _lr3d[1], _ul3d[2]);
|
|
vertices[3].set(_ul3d[0], _lr3d[1], _lr3d[2]);
|
|
vertices[4].set(_lr3d[0], _ul3d[1], _ul3d[2]);
|
|
vertices[5].set(_lr3d[0], _ul3d[1], _lr3d[2]);
|
|
vertices[6].set(_lr3d[0], _lr3d[1], _ul3d[2]);
|
|
vertices[7].set(_lr3d[0], _lr3d[1], _lr3d[2]);
|
|
}
|
|
|
|
gbv->around(vertices, vertices + 8);
|
|
|
|
internal_bounds = bound;
|
|
internal_vertices = 0; // TODO: estimate this better.
|
|
}
|
|
|
|
/**
|
|
* The recursive implementation of prepare_scene(). Don't call this directly;
|
|
* call PandaNode::prepare_scene() or NodePath::prepare_scene() instead.
|
|
*/
|
|
void TextNode::
|
|
r_prepare_scene(GraphicsStateGuardianBase *gsg, const RenderState *node_state,
|
|
GeomTransformer &transformer, Thread *current_thread) {
|
|
|
|
PT(PandaNode) child = do_get_internal_geom();
|
|
if (child != nullptr) {
|
|
CPT(RenderState) child_state = node_state->compose(child->get_state());
|
|
child->r_prepare_scene(gsg, child_state, transformer, current_thread);
|
|
}
|
|
|
|
PandaNode::r_prepare_scene(gsg, node_state, transformer, current_thread);
|
|
}
|
|
|
|
/**
|
|
* Removes any existing children of the TextNode, and adds the newly generated
|
|
* text instead.
|
|
*/
|
|
void TextNode::
|
|
do_rebuild() {
|
|
nassertv(_lock.debug_is_locked());
|
|
_flags &= ~(F_needs_rebuild | F_needs_measure);
|
|
_internal_geom = do_generate();
|
|
}
|
|
|
|
|
|
/**
|
|
* Can be called in lieu of do_rebuild() to measure the text and set up the
|
|
* bounding boxes properly without actually assembling it.
|
|
*/
|
|
void TextNode::
|
|
do_measure() {
|
|
// We no longer make this a special case.
|
|
do_rebuild();
|
|
}
|
|
|
|
/**
|
|
* Generates the text, according to the parameters indicated within the
|
|
* TextNode, and returns a Node that may be parented within the tree to
|
|
* represent it.
|
|
*/
|
|
PT(PandaNode) TextNode::
|
|
do_generate() {
|
|
nassertr(_lock.debug_is_locked(), nullptr);
|
|
|
|
PStatTimer timer(_text_generate_pcollector);
|
|
if (text_cat.is_debug()) {
|
|
text_cat.debug()
|
|
<< "Rebuilding " << get_type() << " " << get_name()
|
|
<< " with '" << get_text() << "'\n";
|
|
}
|
|
|
|
// The strategy here will be to assemble together a bunch of letters,
|
|
// instanced from the letter hierarchy of font_def, into our own little
|
|
// hierarchy.
|
|
|
|
// There will be one root over the whole text block, that contains the
|
|
// transform passed in. Under this root there will be another node for each
|
|
// row, that moves the row into the right place horizontally and vertically,
|
|
// and for each row, there is another node for each character.
|
|
|
|
_ul3d.set(0.0f, 0.0f, 0.0f);
|
|
_lr3d.set(0.0f, 0.0f, 0.0f);
|
|
|
|
// Now build a new sub-tree for all the text components.
|
|
string name = get_text();
|
|
size_t newline = name.find('\n');
|
|
if (newline != string::npos) {
|
|
name = name.substr(0, newline);
|
|
}
|
|
PT(PandaNode) root = new PandaNode(name);
|
|
|
|
if (!has_text()) {
|
|
return root;
|
|
}
|
|
|
|
TextFont *font = get_font();
|
|
if (font == nullptr) {
|
|
return root;
|
|
}
|
|
|
|
// Compute the overall text transform matrix. We build the text in a Z-up
|
|
// coordinate system and then convert it to whatever the user asked for.
|
|
LMatrix4 mat =
|
|
LMatrix4::convert_mat(CS_zup_right, _coordinate_system) *
|
|
_transform;
|
|
|
|
CPT(TransformState) transform = TransformState::make_mat(mat);
|
|
root->set_transform(transform);
|
|
|
|
std::wstring wtext = get_wtext();
|
|
|
|
// Assemble the text.
|
|
TextAssembler assembler(this);
|
|
assembler.set_properties(*this);
|
|
assembler.set_max_rows(_max_rows);
|
|
assembler.set_usage_hint(_usage_hint);
|
|
assembler.set_dynamic_merge((_flatten_flags & FF_dynamic_merge) != 0);
|
|
bool all_set = assembler.set_wtext(wtext);
|
|
if (all_set) {
|
|
// No overflow.
|
|
_flags &= ~F_has_overflow;
|
|
} else {
|
|
// Overflow.
|
|
_flags |= F_has_overflow;
|
|
}
|
|
|
|
PT(PandaNode) text_root = assembler.assemble_text();
|
|
_text_ul = assembler.get_ul();
|
|
_text_lr = assembler.get_lr();
|
|
_num_rows = assembler.get_num_rows();
|
|
_wordwrapped_wtext = assembler.get_wordwrapped_wtext();
|
|
|
|
// Parent the text in.
|
|
PT(PandaNode) text = new PandaNode("text");
|
|
root->add_child(text, get_draw_order() + 2);
|
|
text->add_child(text_root);
|
|
|
|
// Save the bounding-box information about the text in a form friendly to
|
|
// the user.
|
|
const LVector2 &ul = assembler.get_ul();
|
|
const LVector2 &lr = assembler.get_lr();
|
|
_ul3d.set(ul[0], 0.0f, ul[1]);
|
|
_lr3d.set(lr[0], 0.0f, lr[1]);
|
|
|
|
_ul3d = _ul3d * _transform;
|
|
_lr3d = _lr3d * _transform;
|
|
|
|
// Incidentally, that means we don't need to measure the text now.
|
|
_flags &= ~F_needs_measure;
|
|
|
|
// Now flatten our hierarchy to get rid of the transforms we put in,
|
|
// applying them to the vertices.
|
|
|
|
NodePath root_np(root);
|
|
if (_flatten_flags & FF_strong) {
|
|
root_np.flatten_strong();
|
|
} else if (_flatten_flags & FF_medium) {
|
|
root_np.flatten_medium();
|
|
} else if (_flatten_flags & FF_light) {
|
|
root_np.flatten_light();
|
|
}
|
|
|
|
// Now deal with the decorations.
|
|
|
|
if (_flags & F_has_card) {
|
|
PT(PandaNode) card_root;
|
|
if (_flags & F_has_card_border) {
|
|
card_root = make_card_with_border();
|
|
} else {
|
|
card_root = make_card();
|
|
}
|
|
card_root->set_transform(transform);
|
|
card_root->set_attrib(ColorAttrib::make_flat(_card_color));
|
|
if (_card_color[3] != 1.0f) {
|
|
card_root->set_attrib(TransparencyAttrib::make(TransparencyAttrib::M_alpha));
|
|
}
|
|
if (_flags & F_has_card_texture) {
|
|
card_root->set_attrib(TextureAttrib::make(_card_texture));
|
|
}
|
|
|
|
if (has_bin()) {
|
|
card_root->set_attrib(CullBinAttrib::make(get_bin(), get_draw_order()));
|
|
}
|
|
|
|
// We always apply attribs down to the card vertices.
|
|
SceneGraphReducer gr;
|
|
gr.apply_attribs(card_root);
|
|
|
|
// In order to decal the text onto the card, the card must become the
|
|
// parent of the text.
|
|
card_root->add_child(root);
|
|
root = card_root;
|
|
|
|
if (_flags & F_card_decal) {
|
|
card_root->set_effect(DecalEffect::make());
|
|
}
|
|
}
|
|
|
|
if (_flags & F_has_frame) {
|
|
PT(PandaNode) frame_root = make_frame();
|
|
frame_root->set_transform(transform);
|
|
root->add_child(frame_root, get_draw_order() + 1);
|
|
frame_root->set_attrib(ColorAttrib::make_flat(_frame_color));
|
|
if (_frame_color[3] != 1.0f) {
|
|
frame_root->set_attrib(TransparencyAttrib::make(TransparencyAttrib::M_alpha));
|
|
}
|
|
|
|
if (has_bin()) {
|
|
frame_root->set_attrib(CullBinAttrib::make(get_bin(), get_draw_order() + 1));
|
|
}
|
|
|
|
SceneGraphReducer gr;
|
|
gr.apply_attribs(frame_root);
|
|
}
|
|
|
|
return root;
|
|
}
|
|
|
|
/**
|
|
* Returns the actual node that is used internally to render the text, if the
|
|
* TextNode is parented within the scene graph.
|
|
*/
|
|
PT(PandaNode) TextNode::
|
|
do_get_internal_geom() const {
|
|
MutexHolder holder(_lock);
|
|
check_rebuild();
|
|
return _internal_geom;
|
|
}
|
|
|
|
/**
|
|
* Creates a frame around the text.
|
|
*/
|
|
PT(PandaNode) TextNode::
|
|
make_frame() {
|
|
nassertr(_lock.debug_is_locked(), nullptr);
|
|
nassertr((_flags & F_needs_measure) == 0, nullptr);
|
|
|
|
PT(GeomNode) frame_node = new GeomNode("frame");
|
|
|
|
PN_stdfloat left = _frame_ul[0];
|
|
PN_stdfloat right = _frame_lr[0];
|
|
PN_stdfloat bottom = _frame_lr[1];
|
|
PN_stdfloat top = _frame_ul[1];
|
|
|
|
if (_flags & F_frame_as_margin) {
|
|
left = _text_ul[0] - left;
|
|
right = _text_lr[0] + right;
|
|
bottom = _text_lr[1] - bottom;
|
|
top = _text_ul[1] + top;
|
|
}
|
|
|
|
CPT(RenderAttrib) thick = RenderModeAttrib::make(RenderModeAttrib::M_unchanged, _frame_width);
|
|
CPT(RenderState) state = RenderState::make(thick);
|
|
|
|
PT(GeomVertexData) vdata = new GeomVertexData
|
|
("text", GeomVertexFormat::get_v3(), _usage_hint);
|
|
vdata->unclean_set_num_rows(4);
|
|
GeomVertexWriter vertex(vdata, InternalName::get_vertex());
|
|
|
|
vertex.set_data3(left, 0.0f, top);
|
|
vertex.set_data3(left, 0.0f, bottom);
|
|
vertex.set_data3(right, 0.0f, bottom);
|
|
vertex.set_data3(right, 0.0f, top);
|
|
|
|
PT(GeomLinestrips) frame = new GeomLinestrips(_usage_hint);
|
|
frame->add_consecutive_vertices(0, 4);
|
|
frame->add_vertex(0);
|
|
frame->close_primitive();
|
|
|
|
PT(Geom) geom = new Geom(vdata);
|
|
geom->add_primitive(frame);
|
|
frame_node->add_geom(geom, state);
|
|
|
|
if (_flags & F_frame_corners) {
|
|
PT(GeomPoints) corners = new GeomPoints(_usage_hint);
|
|
corners->add_consecutive_vertices(0, 4);
|
|
PT(Geom) geom2 = new Geom(vdata);
|
|
geom2->add_primitive(corners);
|
|
frame_node->add_geom(geom2, state);
|
|
}
|
|
|
|
return frame_node;
|
|
}
|
|
|
|
/**
|
|
* Creates a card behind the text.
|
|
*/
|
|
PT(PandaNode) TextNode::
|
|
make_card() {
|
|
nassertr(_lock.debug_is_locked(), nullptr);
|
|
nassertr((_flags & F_needs_measure) == 0, nullptr);
|
|
|
|
PT(GeomNode) card_node = new GeomNode("card");
|
|
|
|
PN_stdfloat left = _card_ul[0];
|
|
PN_stdfloat right = _card_lr[0];
|
|
PN_stdfloat bottom = _card_lr[1];
|
|
PN_stdfloat top = _card_ul[1];
|
|
|
|
if (_flags & F_card_as_margin) {
|
|
left = _text_ul[0] - left;
|
|
right = _text_lr[0] + right;
|
|
bottom = _text_lr[1] - bottom;
|
|
top = _text_ul[1] + top;
|
|
}
|
|
|
|
PT(GeomVertexData) vdata = new GeomVertexData
|
|
("text", GeomVertexFormat::get_v3t2(), _usage_hint);
|
|
vdata->unclean_set_num_rows(4);
|
|
GeomVertexWriter vertex(vdata, InternalName::get_vertex());
|
|
GeomVertexWriter texcoord(vdata, InternalName::get_texcoord());
|
|
|
|
vertex.set_data3(left, 0.0f, top);
|
|
vertex.set_data3(left, 0.0f, bottom);
|
|
vertex.set_data3(right, 0.0f, top);
|
|
vertex.set_data3(right, 0.0f, bottom);
|
|
|
|
texcoord.set_data2(0.0f, 1.0f);
|
|
texcoord.set_data2(0.0f, 0.0f);
|
|
texcoord.set_data2(1.0f, 1.0f);
|
|
texcoord.set_data2(1.0f, 0.0f);
|
|
|
|
PT(GeomTristrips) card = new GeomTristrips(_usage_hint);
|
|
card->add_consecutive_vertices(0, 4);
|
|
card->close_primitive();
|
|
|
|
PT(Geom) geom = new Geom(vdata);
|
|
geom->add_primitive(card);
|
|
|
|
card_node->add_geom(geom);
|
|
|
|
return card_node;
|
|
}
|
|
|
|
|
|
/**
|
|
* Creates a card behind the text with a specified border for button edge or
|
|
* what have you.
|
|
*/
|
|
PT(PandaNode) TextNode::
|
|
make_card_with_border() {
|
|
nassertr(_lock.debug_is_locked(), nullptr);
|
|
nassertr((_flags & F_needs_measure) == 0, nullptr);
|
|
|
|
PT(GeomNode) card_node = new GeomNode("card");
|
|
|
|
PN_stdfloat left = _card_ul[0];
|
|
PN_stdfloat right = _card_lr[0];
|
|
PN_stdfloat bottom = _card_lr[1];
|
|
PN_stdfloat top = _card_ul[1];
|
|
|
|
if (_flags & F_card_as_margin) {
|
|
left = _text_ul[0] - left;
|
|
right = _text_lr[0] + right;
|
|
bottom = _text_lr[1] - bottom;
|
|
top = _text_ul[1] + top;
|
|
}
|
|
|
|
/*
|
|
* we now create three tri-strips instead of one with vertices arranged as
|
|
* follows: 1 3 5 7 - one 2 4 6 8 \ two 9 11
|
|
* 13 15 \ 10 12 14 16 - three
|
|
*/
|
|
|
|
PT(GeomVertexData) vdata = new GeomVertexData
|
|
("text", GeomVertexFormat::get_v3t2(), _usage_hint);
|
|
vdata->unclean_set_num_rows(16);
|
|
GeomVertexWriter vertex(vdata, InternalName::get_vertex());
|
|
GeomVertexWriter texcoord(vdata, InternalName::get_texcoord());
|
|
|
|
// verts 1,2,3,4
|
|
vertex.set_data3(left, 0.02, top);
|
|
vertex.set_data3(left, 0.02, top - _card_border_size);
|
|
vertex.set_data3(left + _card_border_size, 0.02, top);
|
|
vertex.set_data3(left + _card_border_size, 0.02,
|
|
top - _card_border_size);
|
|
// verts 5,6,7,8
|
|
vertex.set_data3(right - _card_border_size, 0.02, top);
|
|
vertex.set_data3(right - _card_border_size, 0.02,
|
|
top - _card_border_size);
|
|
vertex.set_data3(right, 0.02, top);
|
|
vertex.set_data3(right, 0.02, top - _card_border_size);
|
|
// verts 9,10,11,12
|
|
vertex.set_data3(left, 0.02, bottom + _card_border_size);
|
|
vertex.set_data3(left, 0.02, bottom);
|
|
vertex.set_data3(left + _card_border_size, 0.02,
|
|
bottom + _card_border_size);
|
|
vertex.set_data3(left + _card_border_size, 0.02, bottom);
|
|
// verts 13,14,15,16
|
|
vertex.set_data3(right - _card_border_size, 0.02,
|
|
bottom + _card_border_size);
|
|
vertex.set_data3(right - _card_border_size, 0.02, bottom);
|
|
vertex.set_data3(right, 0.02, bottom + _card_border_size);
|
|
vertex.set_data3(right, 0.02, bottom);
|
|
|
|
texcoord.set_data2(0.0f, 1.0f); //1
|
|
texcoord.set_data2(0.0f, 1.0f - _card_border_uv_portion); //2
|
|
texcoord.set_data2(0.0f + _card_border_uv_portion, 1.0f); //3
|
|
texcoord.set_data2(0.0f + _card_border_uv_portion,
|
|
1.0f - _card_border_uv_portion); //4
|
|
texcoord.set_data2(1.0f -_card_border_uv_portion, 1.0f); //5
|
|
texcoord.set_data2(1.0f -_card_border_uv_portion,
|
|
1.0f - _card_border_uv_portion); //6
|
|
texcoord.set_data2(1.0f, 1.0f); //7
|
|
texcoord.set_data2(1.0f, 1.0f - _card_border_uv_portion); //8
|
|
|
|
texcoord.set_data2(0.0f, _card_border_uv_portion); //9
|
|
texcoord.set_data2(0.0f, 0.0f); //10
|
|
texcoord.set_data2(_card_border_uv_portion, _card_border_uv_portion); //11
|
|
texcoord.set_data2(_card_border_uv_portion, 0.0f); //12
|
|
|
|
texcoord.set_data2(1.0f - _card_border_uv_portion, _card_border_uv_portion);//13
|
|
texcoord.set_data2(1.0f - _card_border_uv_portion, 0.0f);//14
|
|
texcoord.set_data2(1.0f, _card_border_uv_portion);//15
|
|
texcoord.set_data2(1.0f, 0.0f);//16
|
|
|
|
PT(GeomTristrips) card = new GeomTristrips(_usage_hint);
|
|
card->reserve_num_vertices(24);
|
|
|
|
// tristrip #1
|
|
card->add_consecutive_vertices(0, 8);
|
|
card->close_primitive();
|
|
|
|
// tristrip #2
|
|
card->add_vertex(1);
|
|
card->add_vertex(8);
|
|
card->add_vertex(3);
|
|
card->add_vertex(10);
|
|
card->add_vertex(5);
|
|
card->add_vertex(12);
|
|
card->add_vertex(7);
|
|
card->add_vertex(14);
|
|
card->close_primitive();
|
|
|
|
// tristrip #3
|
|
card->add_consecutive_vertices(8, 8);
|
|
card->close_primitive();
|
|
|
|
PT(Geom) geom = new Geom(vdata);
|
|
geom->add_primitive(card);
|
|
|
|
card_node->add_geom(geom);
|
|
|
|
return card_node;
|
|
}
|
|
|
|
/**
|
|
* Recursively counts the number of Geoms at the indicated node and below.
|
|
* Strictly for reporting this count on output.
|
|
*/
|
|
int TextNode::
|
|
count_geoms(PandaNode *node) {
|
|
int num_geoms = 0;
|
|
|
|
if (node->is_geom_node()) {
|
|
GeomNode *geom_node = DCAST(GeomNode, node);
|
|
num_geoms += geom_node->get_num_geoms();
|
|
}
|
|
|
|
Children children = node->get_children();
|
|
for (size_t i = 0; i < children.get_num_children(); ++i) {
|
|
num_geoms += count_geoms(children.get_child(i));
|
|
}
|
|
|
|
return num_geoms;
|
|
}
|