295 lines
9.5 KiB
C++
295 lines
9.5 KiB
C++
// Filename: p3dInstanceManager.cxx
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// Created by: drose (29May09)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#include "p3dInstanceManager.h"
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#include "p3dInstance.h"
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#include "p3dSession.h"
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#include "p3dPackage.h"
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P3DInstanceManager *P3DInstanceManager::_global_ptr;
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////////////////////////////////////////////////////////////////////
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// Function: P3DInstanceManager::Constructor
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// Access: Private
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// Description:
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////////////////////////////////////////////////////////////////////
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P3DInstanceManager::
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P3DInstanceManager() {
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cerr << "creating instance manager\n";
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_unique_session_index = 0;
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_request_seq = 0;
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#ifdef _WIN32
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_request_ready = CreateEvent(NULL, false, false, NULL);
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#else
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INIT_LOCK(_request_ready_lock);
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pthread_cond_init(&_request_ready_cvar, NULL);
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#endif
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_command_instance = NULL;
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}
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////////////////////////////////////////////////////////////////////
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// Function: P3DInstanceManager::Destructor
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// Access: Private
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// Description:
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////////////////////////////////////////////////////////////////////
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P3DInstanceManager::
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~P3DInstanceManager() {
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// Actually, this destructor is never called, since this is a global
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// object that never gets deleted.
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assert(_instances.empty());
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assert(_sessions.empty());
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delete _command_instance;
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#ifdef _WIN32
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CloseHandle(_request_ready);
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#else
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DESTROY_LOCK(_request_ready_lock);
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pthread_cond_destroy(&_request_ready_cvar);
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#endif
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}
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////////////////////////////////////////////////////////////////////
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// Function: P3DInstanceManager::initialize
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// Access: Public
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// Description: Called by the host at application startup. It
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// returns true if the DLL is successfully initialized,
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// false if it should be immediately shut down and
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// redownloaded.
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////////////////////////////////////////////////////////////////////
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bool P3DInstanceManager::
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initialize() {
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#ifdef _WIN32
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_root_dir = "c:/cygwin/home/drose/p3ddir";
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_download_url = "http://10.196.143.118/~drose/";
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#else
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_root_dir = "/Users/drose/p3ddir";
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_download_url = "http://orpheus.ddrose.com/~drose/";
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#endif
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return true;
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}
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////////////////////////////////////////////////////////////////////
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// Function: P3DInstanceManager::create_instance
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// Access: Public
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// Description: Returns a newly-allocated P3DInstance with the
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// indicated startup information.
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////////////////////////////////////////////////////////////////////
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P3DInstance *P3DInstanceManager::
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create_instance(P3D_request_ready_func *func,
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const string &p3d_filename,
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P3D_window_type window_type,
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int win_x, int win_y,
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int win_width, int win_height,
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P3D_window_handle parent_window,
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const P3D_token tokens[], size_t num_tokens) {
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P3DInstance *inst = new P3DInstance(func, p3d_filename,
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window_type, win_x, win_y,
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win_width, win_height, parent_window,
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tokens, num_tokens);
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_instances.insert(inst);
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P3DSession *session;
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Sessions::iterator si = _sessions.find(inst->get_session_key());
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if (si == _sessions.end()) {
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session = new P3DSession(inst);
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bool inserted = _sessions.insert(Sessions::value_type(session->get_session_key(), session)).second;
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assert(inserted);
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} else {
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session = (*si).second;
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}
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session->start_instance(inst);
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return inst;
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}
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////////////////////////////////////////////////////////////////////
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// Function: P3DInstanceManager::finish_instance
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// Access: Public
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// Description: Terminates and removes a previously-returned
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// instance.
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////////////////////////////////////////////////////////////////////
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void P3DInstanceManager::
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finish_instance(P3DInstance *inst) {
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assert(inst != _command_instance);
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Instances::iterator ii;
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ii = _instances.find(inst);
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assert(ii != _instances.end());
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_instances.erase(ii);
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Sessions::iterator si = _sessions.find(inst->get_session_key());
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assert(si != _sessions.end());
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P3DSession *session = (*si).second;
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session->terminate_instance(inst);
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// If that was the last instance in this session, terminate the
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// session.
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if (session->get_num_instances() == 0) {
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_sessions.erase(session->get_session_key());
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delete session;
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}
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delete inst;
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}
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////////////////////////////////////////////////////////////////////
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// Function: P3DInstanceManager::check_request
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// Access: Public
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// Description: If a request is currently pending on any instance,
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// returns its pointer. Otherwise, returns NULL.
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////////////////////////////////////////////////////////////////////
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P3DInstance *P3DInstanceManager::
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check_request() {
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Instances::iterator ii;
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for (ii = _instances.begin(); ii != _instances.end(); ++ii) {
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P3DInstance *inst = (*ii);
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if (inst->has_request()) {
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return inst;
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}
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}
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if (_command_instance->has_request()) {
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return _command_instance;
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}
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return NULL;
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}
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////////////////////////////////////////////////////////////////////
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// Function: P3DInstanceManager::wait_request
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// Access: Public
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// Description: Does not return until a request is pending on some
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// instance, or until no instances remain. Use
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// check_request to retrieve the pending request. Due
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// to the possibility of race conditions, it is possible
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// for this function to return when there is in fact no
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// request pending (another thread may have extracted
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// the request first).
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////////////////////////////////////////////////////////////////////
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void P3DInstanceManager::
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wait_request() {
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int seq = _request_seq;
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while (true) {
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if (check_request() != (P3DInstance *)NULL) {
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return;
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}
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if (_instances.empty()) {
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return;
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}
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// No pending requests; go to sleep.
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#ifdef _WIN32
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if (seq == _request_seq) {
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WaitForSingleObject(_request_ready, INFINITE);
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}
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#else
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ACQUIRE_LOCK(_request_ready_lock);
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if (seq == _request_seq) {
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pthread_cond_wait(&_request_ready_cvar, &_request_ready_lock);
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}
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RELEASE_LOCK(_request_ready_lock);
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#endif
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seq = _request_seq;
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: P3DInstanceManager::get_package
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// Access: Public
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// Description: Returns a (possibly shared) pointer to the indicated
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// package.
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////////////////////////////////////////////////////////////////////
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P3DPackage *P3DInstanceManager::
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get_package(const string &package_name, const string &package_version) {
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string key = package_name + "_" + package_version;
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Packages::iterator pi = _packages.find(key);
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if (pi != _packages.end()) {
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return (*pi).second;
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}
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P3DPackage *package = new P3DPackage(package_name, package_version);
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bool inserted = _packages.insert(Packages::value_type(key, package)).second;
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assert(inserted);
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return package;
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}
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////////////////////////////////////////////////////////////////////
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// Function: P3DInstanceManager::get_unique_session_index
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// Access: Public
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// Description: Returns a number used to uniquify the session_key for
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// different instances. This number is guaranteed to be
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// different at each call.
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////////////////////////////////////////////////////////////////////
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int P3DInstanceManager::
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get_unique_session_index() {
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++_unique_session_index;
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return _unique_session_index;
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}
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////////////////////////////////////////////////////////////////////
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// Function: P3DInstanceManager::signal_request_ready
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// Access: Public
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// Description: May be called in any thread to indicate that a new
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// P3D_request is available in some instance. This will
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// wake up a sleeping wait_request() call, if any.
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////////////////////////////////////////////////////////////////////
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void P3DInstanceManager::
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signal_request_ready() {
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#ifdef _WIN32
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++_request_seq;
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SetEvent(_request_ready);
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#else
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ACQUIRE_LOCK(_request_ready_lock);
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++_request_seq;
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pthread_cond_signal(&_request_ready_cvar);
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RELEASE_LOCK(_request_ready_lock);
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#endif
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}
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////////////////////////////////////////////////////////////////////
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// Function: P3DInstanceManager::get_global_ptr
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// Access: Public, Static
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// Description:
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////////////////////////////////////////////////////////////////////
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P3DInstanceManager *P3DInstanceManager::
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get_global_ptr() {
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if (_global_ptr == NULL) {
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_global_ptr = new P3DInstanceManager;
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_global_ptr->create_command_instance();
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}
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return _global_ptr;
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}
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////////////////////////////////////////////////////////////////////
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// Function: P3DInstanceManager::create_command_instance;
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// Access: Private
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// Description: Create a command instance. This is used to handle
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// requests that have nothing to do with any particular
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// host-created instance.
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////////////////////////////////////////////////////////////////////
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void P3DInstanceManager::
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create_command_instance() {
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P3D_window_handle dummy_handle;
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_command_instance =
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new P3DInstance(NULL, "", P3D_WT_hidden, 0, 0, 0, 0,
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dummy_handle, NULL, 0);
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}
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