open_toontown_panda3d/panda/src/chan/animBundle.I

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// Filename: animBundle.I
// Created by: drose (21Feb99)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: AnimBundle::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE AnimBundle::
AnimBundle(const string &name, PN_stdfloat fps, int num_frames) : AnimGroup(name) {
_fps = fps;
_num_frames = num_frames;
_root = this;
}
////////////////////////////////////////////////////////////////////
// Function: AnimBundle::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE AnimBundle::
AnimBundle() {
}
////////////////////////////////////////////////////////////////////
// Function: AnimBundle::get_base_frame_rate
// Access: Public
// Description: Returns the ideal number of frames per second of the
// animation, when it is running at normal speed. This
// may not be the same as the actual playing frame rate,
// as it might have been adjusted through
// set_play_rate() on the AnimControl object. See
// AnimControl::get_effective_frame_rate().
////////////////////////////////////////////////////////////////////
INLINE double AnimBundle::
get_base_frame_rate() const {
return _fps;
}
////////////////////////////////////////////////////////////////////
// Function: AnimBundle::get_num_frames
// Access: Public
// Description: Returns the number of frames of animation, or 0 if
// the animation has no fixed number of frames.
////////////////////////////////////////////////////////////////////
INLINE int AnimBundle::
get_num_frames() const {
return _num_frames;
}