63 lines
2.2 KiB
Plaintext
63 lines
2.2 KiB
Plaintext
// Filename: animBundle.I
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// Created by: drose (21Feb99)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: AnimBundle::Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE AnimBundle::
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AnimBundle(const string &name, PN_stdfloat fps, int num_frames) : AnimGroup(name) {
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_fps = fps;
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_num_frames = num_frames;
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_root = this;
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}
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////////////////////////////////////////////////////////////////////
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// Function: AnimBundle::Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE AnimBundle::
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AnimBundle() {
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}
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////////////////////////////////////////////////////////////////////
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// Function: AnimBundle::get_base_frame_rate
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// Access: Public
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// Description: Returns the ideal number of frames per second of the
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// animation, when it is running at normal speed. This
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// may not be the same as the actual playing frame rate,
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// as it might have been adjusted through
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// set_play_rate() on the AnimControl object. See
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// AnimControl::get_effective_frame_rate().
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////////////////////////////////////////////////////////////////////
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INLINE double AnimBundle::
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get_base_frame_rate() const {
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return _fps;
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}
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////////////////////////////////////////////////////////////////////
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// Function: AnimBundle::get_num_frames
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// Access: Public
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// Description: Returns the number of frames of animation, or 0 if
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// the animation has no fixed number of frames.
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////////////////////////////////////////////////////////////////////
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INLINE int AnimBundle::
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get_num_frames() const {
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return _num_frames;
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}
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