82 lines
2.7 KiB
Plaintext
82 lines
2.7 KiB
Plaintext
// Filename: animChannelFixed.I
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// Created by: drose (24Feb99)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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template<class SwitchType>
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TypeHandle AnimChannelFixed<SwitchType>::_type_handle;
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////////////////////////////////////////////////////////////////////
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// Function: AnimChannelFixed::Copy Constructor
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// Access: Protected
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// Description: Creates a new AnimChannelFixed, just like this one,
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// without copying any children. The new copy is added
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// to the indicated parent. Intended to be called by
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// make_copy() only.
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////////////////////////////////////////////////////////////////////
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template<class SwitchType>
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INLINE AnimChannelFixed<SwitchType>::
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AnimChannelFixed(AnimGroup *parent, const AnimChannelFixed<SwitchType> ©) :
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AnimChannel<SwitchType>(parent, copy),
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_value(copy._value)
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{
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}
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////////////////////////////////////////////////////////////////////
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// Function: AnimChannelFixed::Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class SwitchType>
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INLINE AnimChannelFixed<SwitchType>::
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AnimChannelFixed(const string &name, const ValueType &value)
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: AnimChannel<SwitchType>(name),
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_value(value) {
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}
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////////////////////////////////////////////////////////////////////
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// Function: AnimChannelFixed::has_changed
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// Access: Public, Virtual
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class SwitchType>
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bool AnimChannelFixed<SwitchType>::
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has_changed(int, double, int, double) {
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return false;
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}
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////////////////////////////////////////////////////////////////////
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// Function: AnimChannelFixed::get_value
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// Access: Public, Virtual
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class SwitchType>
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void AnimChannelFixed<SwitchType>::
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get_value(int, ValueType &value) {
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value = _value;
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}
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////////////////////////////////////////////////////////////////////
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// Function: AnimChannelFixed::output
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// Access: Public, Virtual
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class SwitchType>
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void AnimChannelFixed<SwitchType>::
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output(ostream &out) const {
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AnimChannel<SwitchType>::output(out);
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out << " = " << _value;
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}
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