open_toontown_panda3d/panda/src/chan/animChannelFixed.I

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// Filename: animChannelFixed.I
// Created by: drose (24Feb99)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
template<class SwitchType>
TypeHandle AnimChannelFixed<SwitchType>::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: AnimChannelFixed::Copy Constructor
// Access: Protected
// Description: Creates a new AnimChannelFixed, just like this one,
// without copying any children. The new copy is added
// to the indicated parent. Intended to be called by
// make_copy() only.
////////////////////////////////////////////////////////////////////
template<class SwitchType>
INLINE AnimChannelFixed<SwitchType>::
AnimChannelFixed(AnimGroup *parent, const AnimChannelFixed<SwitchType> &copy) :
AnimChannel<SwitchType>(parent, copy),
_value(copy._value)
{
}
////////////////////////////////////////////////////////////////////
// Function: AnimChannelFixed::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class SwitchType>
INLINE AnimChannelFixed<SwitchType>::
AnimChannelFixed(const string &name, const ValueType &value)
: AnimChannel<SwitchType>(name),
_value(value) {
}
////////////////////////////////////////////////////////////////////
// Function: AnimChannelFixed::has_changed
// Access: Public, Virtual
// Description:
////////////////////////////////////////////////////////////////////
template<class SwitchType>
bool AnimChannelFixed<SwitchType>::
has_changed(int, double, int, double) {
return false;
}
////////////////////////////////////////////////////////////////////
// Function: AnimChannelFixed::get_value
// Access: Public, Virtual
// Description:
////////////////////////////////////////////////////////////////////
template<class SwitchType>
void AnimChannelFixed<SwitchType>::
get_value(int, ValueType &value) {
value = _value;
}
////////////////////////////////////////////////////////////////////
// Function: AnimChannelFixed::output
// Access: Public, Virtual
// Description:
////////////////////////////////////////////////////////////////////
template<class SwitchType>
void AnimChannelFixed<SwitchType>::
output(ostream &out) const {
AnimChannel<SwitchType>::output(out);
out << " = " << _value;
}