open_toontown_panda3d/panda/src/express/weakPointerToBase.I

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file weakPointerToBase.I
* @author drose
* @date 2004-09-27
*/
/**
*
*/
template<class T>
INLINE WeakPointerToBase<T>::
WeakPointerToBase(To *ptr) {
reassign(ptr);
}
/**
*
*/
template<class T>
INLINE WeakPointerToBase<T>::
WeakPointerToBase(const PointerToBase<T> &copy) {
reassign(copy);
}
/**
*
*/
template<class T>
INLINE WeakPointerToBase<T>::
WeakPointerToBase(const WeakPointerToBase<T> &copy) {
_void_ptr = copy._void_ptr;
_ptr_was_deleted = copy._ptr_was_deleted;
if (is_valid_pointer()) {
To *ptr = (To *)_void_ptr;
ptr->weak_ref(this);
}
}
/**
*
*/
template<class T>
INLINE WeakPointerToBase<T>::
~WeakPointerToBase() {
reassign((To *)NULL);
}
/**
* This is the main work of the PointerTo family. When the pointer is
* reassigned, decrement the old reference count and increment the new one.
*/
template<class T>
void WeakPointerToBase<T>::
reassign(To *ptr) {
if (ptr != (To *)_void_ptr || _ptr_was_deleted) {
To *old_ptr = (To *)_void_ptr;
_void_ptr = (void *)ptr;
if (ptr != (To *)NULL) {
ptr->weak_ref(this);
#ifdef DO_MEMORY_USAGE
if (MemoryUsage::get_track_memory_usage()) {
// Make sure the MemoryUsage record knows what the TypeHandle is, if
// we know it ourselves.
TypeHandle type = get_type_handle(To);
if (type == TypeHandle::none()) {
do_init_type(To);
type = get_type_handle(To);
}
if (type != TypeHandle::none()) {
MemoryUsage::update_type(ptr, type);
}
}
#endif
}
// Now remove the old reference.
if (old_ptr != (To *)NULL && !_ptr_was_deleted) {
old_ptr->weak_unref(this);
}
_ptr_was_deleted = false;
}
}
/**
*
*/
template<class T>
INLINE void WeakPointerToBase<T>::
reassign(const PointerToBase<To> &copy) {
// This double-casting is a bit of a cheat to get around the inheritance
// issue--it's difficult to declare a template class to be a friend.
reassign((To *)((const WeakPointerToBase<To> *)&copy)->_void_ptr);
}
/**
*
*/
template<class T>
INLINE void WeakPointerToBase<T>::
reassign(const WeakPointerToBase<To> &copy) {
nassertv(!copy.was_deleted());
reassign((To *)copy._void_ptr);
}
#ifndef CPPPARSER
#ifndef WIN32_VC
/**
*
*/
template<class T>
INLINE bool WeakPointerToBase<T>::
operator == (const To *other) const {
return (To *)_void_ptr == other;
}
/**
*
*/
template<class T>
INLINE bool WeakPointerToBase<T>::
operator != (const To *other) const {
return (To *)_void_ptr != other;
}
/**
*
*/
template<class T>
INLINE bool WeakPointerToBase<T>::
operator > (const To *other) const {
return (To *)_void_ptr > other;
}
/**
*
*/
template<class T>
INLINE bool WeakPointerToBase<T>::
operator <= (const To *other) const {
return (To *)_void_ptr <= other;
}
/**
*
*/
template<class T>
INLINE bool WeakPointerToBase<T>::
operator >= (const To *other) const {
return (To *)_void_ptr >= other;
}
/**
*
*/
template<class T>
INLINE bool WeakPointerToBase<T>::
operator == (To *other) const {
return (To *)_void_ptr == other;
}
/**
*
*/
template<class T>
INLINE bool WeakPointerToBase<T>::
operator != (To *other) const {
return (To *)_void_ptr != other;
}
/**
*
*/
template<class T>
INLINE bool WeakPointerToBase<T>::
operator > (To *other) const {
return (To *)_void_ptr > other;
}
/**
*
*/
template<class T>
INLINE bool WeakPointerToBase<T>::
operator <= (To *other) const {
return (To *)_void_ptr <= other;
}
/**
*
*/
template<class T>
INLINE bool WeakPointerToBase<T>::
operator >= (To *other) const {
return (To *)_void_ptr >= other;
}
/**
*
*/
template<class T>
INLINE bool WeakPointerToBase<T>::
operator == (const WeakPointerToBase<To> &other) const {
return (To *)_void_ptr == (To *)other._void_ptr;
}
/**
*
*/
template<class T>
INLINE bool WeakPointerToBase<T>::
operator != (const WeakPointerToBase<To> &other) const {
return (To *)_void_ptr != (To *)other._void_ptr;
}
/**
*
*/
template<class T>
INLINE bool WeakPointerToBase<T>::
operator > (const WeakPointerToBase<To> &other) const {
return (To *)_void_ptr > (To *)other._void_ptr;
}
/**
*
*/
template<class T>
INLINE bool WeakPointerToBase<T>::
operator <= (const WeakPointerToBase<To> &other) const {
return (To *)_void_ptr <= (To *)other._void_ptr;
}
/**
*
*/
template<class T>
INLINE bool WeakPointerToBase<T>::
operator >= (const WeakPointerToBase<To> &other) const {
return (To *)_void_ptr >= (To *)other._void_ptr;
}
/**
*
*/
template<class T>
INLINE bool WeakPointerToBase<T>::
operator == (const PointerToBase<To> &other) const {
return (To *)_void_ptr == (To *)((WeakPointerToBase<To> *)&other)->_void_ptr;
}
/**
*
*/
template<class T>
INLINE bool WeakPointerToBase<T>::
operator != (const PointerToBase<To> &other) const {
return (To *)_void_ptr != (To *)((WeakPointerToBase<To> *)&other)->_void_ptr;
}
/**
*
*/
template<class T>
INLINE bool WeakPointerToBase<T>::
operator > (const PointerToBase<To> &other) const {
return (To *)_void_ptr > (To *)((WeakPointerToBase<To> *)&other)->_void_ptr;
}
/**
*
*/
template<class T>
INLINE bool WeakPointerToBase<T>::
operator <= (const PointerToBase<To> &other) const {
return (To *)_void_ptr <= (To *)((WeakPointerToBase<To> *)&other)->_void_ptr;
}
/**
*
*/
template<class T>
INLINE bool WeakPointerToBase<T>::
operator >= (const PointerToBase<To> &other) const {
return (To *)_void_ptr >= (To *)((WeakPointerToBase<To> *)&other)->_void_ptr;
}
#endif // WIN32_VC
/**
*
*/
template<class T>
INLINE bool WeakPointerToBase<T>::
operator < (const To *other) const {
return (To *)_void_ptr < other;
}
/**
*
*/
template<class T>
INLINE bool WeakPointerToBase<T>::
operator < (const WeakPointerToBase<To> &other) const {
return (To *)_void_ptr < (To *)other._void_ptr;
}
/**
*
*/
template<class T>
INLINE bool WeakPointerToBase<T>::
operator < (const PointerToBase<To> &other) const {
return (To *)_void_ptr < (To *)((WeakPointerToBase<To> *)&other)->_void_ptr;
}
#endif // CPPPARSER
/**
* A convenient way to set the PointerTo object to NULL. (Assignment to a NULL
* pointer also works, of course.)
*/
template<class T>
INLINE void WeakPointerToBase<T>::
clear() {
reassign((To *)NULL);
}
/**
* Informs the WeakPointerTo object that its pointer is no longer deleted.
* This may be used after a WeakPointerTo has deleted a deleted pointer, and
* then a new pointer has been reallocated. It's equivalent to simply
* reassigning the pointer to its new (i.e. original) value, but has the
* advantage that it is const, so can be used for WeakPointers used as keys in
* STL maps and sets.
*/
template<class T>
INLINE void WeakPointerToBase<T>::
refresh() const {
((WeakPointerToBase<T> *)this)->reassign((To *)_void_ptr);
}
/**
* A handy function to output PointerTo's as a hex pointer followed by a
* reference count.
*/
template<class T>
INLINE void WeakPointerToBase<T>::
output(ostream &out) const {
out << _void_ptr;
if (was_deleted()) {
out << ":deleted";
} else if (_void_ptr != (void *)NULL) {
out << ":" << ((To *)_void_ptr)->get_ref_count();
}
}