open_toontown_panda3d/panda/src/text/textPropertiesManager.cxx

229 lines
6.7 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file textPropertiesManager.cxx
* @author drose
* @date 2004-04-07
*/
#include "textPropertiesManager.h"
#include "indent.h"
TextPropertiesManager *TextPropertiesManager::_global_ptr = (TextPropertiesManager *)NULL;
/**
* The constructor is not intended to be called directly; there is only one
* TextPropertiesManager and it constructs itself. This could have been a
* private constructor, but gcc issues a spurious warning if the constructor
* is private and the class has no friends.
*/
TextPropertiesManager::
TextPropertiesManager() {
}
/**
* Don't call the destructor.
*/
TextPropertiesManager::
~TextPropertiesManager() {
}
/**
* Defines the TextProperties associated with the indicated name. When the
* name is subsequently encountered in text embedded between \1 characters in
* a TextNode string, the following text will be rendered with these
* properties.
*
* If there was already a TextProperties structure associated with this name,
* it is quietly replaced with the new definition.
*/
void TextPropertiesManager::
set_properties(const string &name, const TextProperties &properties) {
_properties[name] = properties;
}
/**
* Returns the TextProperties associated with the indicated name. If there
* was not previously a TextProperties associated with this name, a warning is
* printed and then a default TextProperties structure is associated with the
* name, and returned.
*
* Call has_properties() instead to check whether a particular name has been
* defined.
*/
TextProperties TextPropertiesManager::
get_properties(const string &name) {
Properties::const_iterator pi;
pi = _properties.find(name);
if (pi != _properties.end()) {
return (*pi).second;
}
text_cat.warning()
<< "Creating default TextProperties for name '" << name << "'\n";
TextProperties default_properties;
_properties[name] = default_properties;
return default_properties;
}
/**
* Returns true if a TextProperties structure has been associated with the
* indicated name, false otherwise. Normally this means set_properties() has
* been called with this name, but because get_properties() will implicitly
* create a default TextProperties structure, it may also mean simply that
* get_properties() has been called with the indicated name.
*/
bool TextPropertiesManager::
has_properties(const string &name) const {
Properties::const_iterator pi;
pi = _properties.find(name);
return (pi != _properties.end());
}
/**
* Removes the named TextProperties structure from the manager.
*/
void TextPropertiesManager::
clear_properties(const string &name) {
_properties.erase(name);
}
/**
* Defines the TextGraphic associated with the indicated name. When the name
* is subsequently encountered in text embedded between \5 characters in a
* TextNode string, the specified graphic will be embedded in the text at that
* point.
*
* If there was already a TextGraphic structure associated with this name, it
* is quietly replaced with the new definition.
*/
void TextPropertiesManager::
set_graphic(const string &name, const TextGraphic &graphic) {
_graphics[name] = graphic;
}
/**
* This flavor of set_graphic implicitly creates a frame for the model using
* the model's actual computed bounding volume, as derived from
* NodePath::calc_tight_bounds(). Create a TextGraphic object first if you
* want to have explicit control of the frame.
*/
void TextPropertiesManager::
set_graphic(const string &name, const NodePath &model) {
LPoint3 min_point, max_point;
model.calc_tight_bounds(min_point, max_point);
TextGraphic graphic(model,
min_point.dot(LVector3::right()),
max_point.dot(LVector3::right()),
min_point.dot(LVector3::up()),
max_point.dot(LVector3::up()));
_graphics[name] = graphic;
}
/**
* Returns the TextGraphic associated with the indicated name. If there was
* not previously a TextGraphic associated with this name, a warning is
* printed and then a default TextGraphic structure is associated with the
* name, and returned.
*
* Call has_graphic() instead to check whether a particular name has been
* defined.
*/
TextGraphic TextPropertiesManager::
get_graphic(const string &name) {
Graphics::const_iterator pi;
pi = _graphics.find(name);
if (pi != _graphics.end()) {
return (*pi).second;
}
text_cat.warning()
<< "Creating default TextGraphic for name '" << name << "'\n";
TextGraphic default_graphic;
_graphics[name] = default_graphic;
return default_graphic;
}
/**
* Returns true if a TextGraphic structure has been associated with the
* indicated name, false otherwise. Normally this means set_graphic() has
* been called with this name, but because get_graphic() will implicitly
* create a default TextGraphic structure, it may also mean simply that
* get_graphic() has been called with the indicated name.
*/
bool TextPropertiesManager::
has_graphic(const string &name) const {
Graphics::const_iterator pi;
pi = _graphics.find(name);
return (pi != _graphics.end());
}
/**
* Removes the named TextGraphic structure from the manager.
*/
void TextPropertiesManager::
clear_graphic(const string &name) {
_graphics.erase(name);
}
/**
*
*/
void TextPropertiesManager::
write(ostream &out, int indent_level) const {
Properties::const_iterator pi;
for (pi = _properties.begin(); pi != _properties.end(); ++pi) {
indent(out, indent_level)
<< "TextProperties " << (*pi).first << ":\n";
(*pi).second.write(out, indent_level + 2);
}
}
/**
* Returns the pointer to the global TextPropertiesManager object.
*/
TextPropertiesManager *TextPropertiesManager::
get_global_ptr() {
if (_global_ptr == (TextPropertiesManager *)NULL) {
_global_ptr = new TextPropertiesManager;
}
return _global_ptr;
}
/**
* Returns a pointer to the TextProperties with the indicated name, or NULL if
* there is no properties with that name.
*/
const TextProperties *TextPropertiesManager::
get_properties_ptr(const string &name) {
Properties::const_iterator pi;
pi = _properties.find(name);
if (pi != _properties.end()) {
return &(*pi).second;
}
return NULL;
}
/**
* Returns a pointer to the TextGraphic with the indicated name, or NULL if
* there is no graphic with that name.
*/
const TextGraphic *TextPropertiesManager::
get_graphic_ptr(const string &name) {
Graphics::const_iterator pi;
pi = _graphics.find(name);
if (pi != _graphics.end()) {
return &(*pi).second;
}
return NULL;
}