open_toontown_panda3d/panda/src/collide/collisionFloorMesh.h

130 lines
3.5 KiB
C++
Executable File

// Filename: collisionFloorMesh.h
// Created by: zpavlov (28Jun07)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef COLLISIONFLOORMESH_H
#define COLLISIONFLOORMESH_H
#include "pandabase.h"
#include "collisionPlane.h"
#include "clipPlaneAttrib.h"
#include "look_at.h"
#include "vector_LPoint2f.h"
class GeomNode;
////////////////////////////////////////////////////////////////////
// Class : CollisionFloorMesh
// Description : This object represents a solid made entirely of triangles, which
// will only be tested again z axis aligned rays
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA_COLLIDE CollisionFloorMesh : public CollisionSolid {
public:
typedef struct {
unsigned int p1;
unsigned int p2;
unsigned int p3;
float min_x;
float max_x;
float min_y;
float max_y;
} TriangleIndices;
PUBLISHED:
INLINE CollisionFloorMesh();
INLINE void add_vertex(const LPoint3f &vert);
void add_triangle(unsigned int pointA, unsigned int pointB, unsigned int pointC);
INLINE const unsigned int get_num_vertices() const;
INLINE const LPoint3f get_vertex(unsigned int index) const;
MAKE_SEQ(get_vertices, get_num_vertices, get_vertex);
INLINE const unsigned int get_num_triangles() const;
INLINE const LPoint3d get_triangle(unsigned int index) const;
MAKE_SEQ(get_triangles, get_num_triangles, get_triangle);
virtual LPoint3f get_collision_origin() const;
public:
CollisionFloorMesh(const CollisionFloorMesh &copy);
virtual CollisionSolid *make_copy();
public:
virtual void xform(const LMatrix4f &mat);
virtual PStatCollector &get_volume_pcollector();
virtual PStatCollector &get_test_pcollector();
virtual void output(ostream &out) const;
virtual void write(ostream &out, int indent_level = 0) const;
INLINE static void flush_level();
protected:
virtual PT(BoundingVolume) compute_internal_bounds() const;
virtual PT(CollisionEntry)
test_intersection_from_ray(const CollisionEntry &entry) const;
virtual PT(CollisionEntry)
test_intersection_from_sphere(const CollisionEntry &entry) const;
virtual void fill_viz_geom();
private:
typedef pvector< LPoint3f > Vertices;
typedef pvector< TriangleIndices > Triangles;
Vertices _vertices;
Triangles _triangles;
static PStatCollector _volume_pcollector;
static PStatCollector _test_pcollector;
protected:
void fillin(DatagramIterator& scan, BamReader* manager);
public:
static void register_with_read_factory();
virtual void write_datagram(BamWriter* manager, Datagram &me);
static TypedWritable *make_CollisionFloorMesh(const FactoryParams &params);
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
CollisionSolid::init_type();
register_type(_type_handle, "CollisionFloorMesh",
CollisionSolid::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "collisionFloorMesh.I"
#endif