open_toontown_panda3d/panda/src/collide/collisionGeom.h

76 lines
2.2 KiB
C++

// Filename: collisionGeom.h
// Created by: drose (01Mar06)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef COLLISIONGEOM_H
#define COLLISIONGEOM_H
#include "pandabase.h"
#include "collisionPolygon.h"
////////////////////////////////////////////////////////////////////
// Class : CollisionGeom
// Description : A special CollisionPolygon created just for the
// purpose of detecting collision against geometry.
// This kind of object does not have any persistance in
// the scene graph; it is created on-the-fly.
//
// You should not attempt to create one of these
// directly; it is created only by the
// CollisionTraverser, as needed.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA_COLLIDE CollisionGeom : public CollisionPolygon {
private:
INLINE CollisionGeom(const LVecBase3f &a, const LVecBase3f &b,
const LVecBase3f &c);
INLINE CollisionGeom(const CollisionGeom &copy);
public:
virtual CollisionSolid *make_copy();
virtual PStatCollector &get_volume_pcollector();
virtual PStatCollector &get_test_pcollector();
virtual void output(ostream &out) const;
private:
static PStatCollector _volume_pcollector;
static PStatCollector _test_pcollector;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
CollisionPolygon::init_type();
register_type(_type_handle, "CollisionGeom",
CollisionPolygon::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
friend class CollisionTraverser;
};
#include "collisionGeom.I"
#endif