open_toontown_panda3d/panda/src/physics/linearRandomForce.h

65 lines
1.8 KiB
C++

// Filename: linearRandomForce.h
// Created by: charles (19Jun00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef LINEARRANDOMFORCE_H
#define LINEARRANDOMFORCE_H
#include <stdlib.h>
#include <math.h>
#include "linearForce.h"
////////////////////////////////////////////////////////////////////
// Class : LinearRandomForce
// Description : Pure virtual, parent to noiseForce and jitterForce
////////////////////////////////////////////////////////////////////
class EXPCL_PANDAPHYSICS LinearRandomForce : public LinearForce {
PUBLISHED:
virtual ~LinearRandomForce();
virtual void output(ostream &out) const;
virtual void write(ostream &out, unsigned int indent=0) const;
protected:
static float bounded_rand();
static LVector3f random_unit_vector();
LinearRandomForce(float a = 1.0f, bool m = false);
LinearRandomForce(const LinearRandomForce &copy);
virtual LVector3f get_child_vector(const PhysicsObject *po) = 0;
virtual LinearForce *make_copy() = 0;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
LinearForce::init_type();
register_type(_type_handle, "LinearRandomForce",
LinearForce::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "linearRandomForce.I"
#endif // LINEARRANDOMFORCE_H