65 lines
1.8 KiB
C++
65 lines
1.8 KiB
C++
// Filename: linearRandomForce.h
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// Created by: charles (19Jun00)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#ifndef LINEARRANDOMFORCE_H
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#define LINEARRANDOMFORCE_H
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#include <stdlib.h>
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#include <math.h>
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#include "linearForce.h"
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////////////////////////////////////////////////////////////////////
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// Class : LinearRandomForce
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// Description : Pure virtual, parent to noiseForce and jitterForce
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDAPHYSICS LinearRandomForce : public LinearForce {
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PUBLISHED:
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virtual ~LinearRandomForce();
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virtual void output(ostream &out) const;
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virtual void write(ostream &out, unsigned int indent=0) const;
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protected:
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static float bounded_rand();
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static LVector3f random_unit_vector();
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LinearRandomForce(float a = 1.0f, bool m = false);
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LinearRandomForce(const LinearRandomForce ©);
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virtual LVector3f get_child_vector(const PhysicsObject *po) = 0;
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virtual LinearForce *make_copy() = 0;
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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LinearForce::init_type();
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register_type(_type_handle, "LinearRandomForce",
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LinearForce::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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};
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#include "linearRandomForce.I"
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#endif // LINEARRANDOMFORCE_H
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