open_toontown_panda3d/panda/src/text/dynamicTextFont.h

218 lines
6.9 KiB
C++

// Filename: dynamicTextFont.h
// Created by: drose (08Feb02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef DYNAMICTEXTFONT_H
#define DYNAMICTEXTFONT_H
#include "pandabase.h"
#ifdef HAVE_FREETYPE
#include "textFont.h"
#include "freetypeFont.h"
#include "dynamicTextGlyph.h"
#include "dynamicTextPage.h"
#include "filename.h"
#include "pvector.h"
#include "pmap.h"
#include <ft2build.h>
#include FT_FREETYPE_H
class NurbsCurveResult;
////////////////////////////////////////////////////////////////////
// Class : DynamicTextFont
// Description : A DynamicTextFont is a special TextFont object that
// rasterizes its glyphs from a standard font file
// (e.g. a TTF file) on the fly. It requires the
// FreeType 2.0 library (or any higher,
// backward-compatible version).
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA_TEXT DynamicTextFont : public TextFont, public FreetypeFont {
PUBLISHED:
DynamicTextFont(const Filename &font_filename, int face_index = 0);
DynamicTextFont(const char *font_data, int data_length, int face_index);
virtual ~DynamicTextFont();
INLINE const string &get_name() const;
INLINE bool set_point_size(float point_size);
INLINE float get_point_size() const;
INLINE bool set_pixels_per_unit(float pixels_per_unit);
INLINE float get_pixels_per_unit() const;
INLINE bool set_scale_factor(float scale_factor);
INLINE float get_scale_factor() const;
INLINE void set_native_antialias(bool native_antialias);
INLINE bool get_native_antialias() const;
INLINE int get_font_pixel_size() const;
INLINE float get_line_height() const;
INLINE float get_space_advance() const;
INLINE void set_texture_margin(int texture_margin);
INLINE int get_texture_margin() const;
INLINE void set_poly_margin(float poly_margin);
INLINE float get_poly_margin() const;
INLINE void set_page_size(int x_size, int y_size);
INLINE int get_page_x_size() const;
INLINE int get_page_y_size() const;
INLINE void set_minfilter(Texture::FilterType filter);
INLINE Texture::FilterType get_minfilter() const;
INLINE void set_magfilter(Texture::FilterType filter);
INLINE Texture::FilterType get_magfilter() const;
INLINE void set_anisotropic_degree(int anisotropic_degree);
INLINE int get_anisotropic_degree() const;
INLINE void set_render_mode(RenderMode render_mode);
INLINE RenderMode get_render_mode() const;
INLINE void set_winding_order(WindingOrder winding_order);
INLINE WindingOrder get_winding_order() const;
INLINE void set_fg(const Colorf &fg);
INLINE const Colorf &get_fg() const;
INLINE void set_bg(const Colorf &bg);
INLINE const Colorf &get_bg() const;
INLINE void set_outline(const Colorf &outline_color, float outline_width,
float outline_feather);
INLINE const Colorf &get_outline_color() const;
INLINE float get_outline_width() const;
INLINE float get_outline_feather() const;
INLINE Texture::Format get_tex_format() const;
int get_num_pages() const;
DynamicTextPage *get_page(int n) const;
MAKE_SEQ(get_pages, get_num_pages, get_page);
int garbage_collect();
void clear();
virtual void write(ostream &out, int indent_level) const;
public:
virtual bool get_glyph(int character, const TextGlyph *&glyph);
private:
void initialize();
void update_filters();
void determine_tex_format();
DynamicTextGlyph *make_glyph(int character, int glyph_index);
void copy_bitmap_to_texture(const FT_Bitmap &bitmap, DynamicTextGlyph *glyph);
void copy_pnmimage_to_texture(const PNMImage &image, DynamicTextGlyph *glyph);
void blend_pnmimage_to_texture(const PNMImage &image, DynamicTextGlyph *glyph,
const Colorf &fg);
DynamicTextGlyph *slot_glyph(int character, int x_size, int y_size);
void render_wireframe_contours(DynamicTextGlyph *glyph);
void render_polygon_contours(DynamicTextGlyph *glyph, bool face, bool extrude);
static int outline_move_to(const FT_Vector *to, void *user);
static int outline_line_to(const FT_Vector *to, void *user);
static int outline_conic_to(const FT_Vector *control,
const FT_Vector *to, void *user);
static int outline_cubic_to(const FT_Vector *control1,
const FT_Vector *control2,
const FT_Vector *to, void *user);
int outline_nurbs(NurbsCurveResult *ncr);
int _texture_margin;
float _poly_margin;
int _page_x_size, _page_y_size;
Texture::FilterType _minfilter;
Texture::FilterType _magfilter;
int _anisotropic_degree;
RenderMode _render_mode;
WindingOrder _winding_order;
Colorf _fg, _bg, _outline_color;
float _outline_width;
float _outline_feather;
bool _has_outline;
Texture::Format _tex_format;
bool _needs_image_processing;
typedef pvector< PT(DynamicTextPage) > Pages;
Pages _pages;
int _preferred_page;
// This doesn't need to be a reference-counting pointer, because the
// reference to each glyph is kept by the DynamicTextPage object.
typedef pmap<int, DynamicTextGlyph *> Cache;
Cache _cache;
// This is a list of the glyphs that do not have any printable
// properties (e.g. space), but still have an advance measure. We
// store them here to keep their reference counts; they also appear
// in the above table.
typedef pvector< PT(DynamicTextGlyph) > EmptyGlyphs;
EmptyGlyphs _empty_glyphs;
class ContourPoint {
public:
INLINE ContourPoint(const LPoint2f &p, const LVector2f &in,
const LVector2f &out);
INLINE ContourPoint(float px, float py, float tx, float ty);
INLINE void connect_to(const LVector2f &out);
LPoint2f _p;
LVector2f _in, _out; // tangents into and out of the vertex.
};
typedef pvector<ContourPoint> Points;
class Contour {
public:
Points _points;
bool _is_solid;
int _start_vertex;
};
typedef pvector<Contour> Contours;
Contours _contours;
LPoint2f _q; // The "current point".
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
TextFont::init_type();
register_type(_type_handle, "DynamicTextFont",
TextFont::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
friend class TextNode;
};
INLINE ostream &operator << (ostream &out, const DynamicTextFont &dtf);
#include "dynamicTextFont.I"
#endif // HAVE_FREETYPE
#endif