open_toontown_panda3d/panda/src/chan/movingPartMatrix.h

92 lines
2.6 KiB
C++

// Filename: movingPartMatrix.h
// Created by: drose (23Feb99)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef MOVINGPARTMATRIX_H
#define MOVINGPARTMATRIX_H
#include "pandabase.h"
#include "movingPart.h"
#include "animChannel.h"
#include "animChannelFixed.h"
#include "cmath.h"
EXPORT_TEMPLATE_CLASS(EXPCL_PANDA_CHAN, EXPTP_PANDA_CHAN, MovingPart<ACMatrixSwitchType>);
////////////////////////////////////////////////////////////////////
// Class : MovingPartMatrix
// Description : This is a particular kind of MovingPart that accepts
// a matrix each frame.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA_CHAN MovingPartMatrix : public MovingPart<ACMatrixSwitchType> {
protected:
INLINE MovingPartMatrix(const MovingPartMatrix &copy);
public:
INLINE MovingPartMatrix(PartGroup *parent, const string &name,
const LMatrix4f &initial_value =
LMatrix4f::ident_mat());
virtual ~MovingPartMatrix();
virtual AnimChannelBase *make_initial_channel() const;
virtual void get_blend_value(const PartBundle *root);
virtual bool apply_freeze(const TransformState *transform);
virtual bool apply_control(PandaNode *node);
protected:
INLINE MovingPartMatrix();
public:
static void register_with_read_factory();
static TypedWritable *make_MovingPartMatrix(const FactoryParams &params);
public:
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
PUBLISHED:
static TypeHandle get_class_type() {
return _type_handle;
}
public:
static void init_type() {
MovingPart<ACMatrixSwitchType>::init_type();
AnimChannelFixed<ACMatrixSwitchType>::init_type();
register_type(_type_handle, "MovingPartMatrix",
MovingPart<ACMatrixSwitchType>::get_class_type());
}
private:
static TypeHandle _type_handle;
};
#include "movingPartMatrix.I"
// Tell GCC that we'll take care of the instantiation explicitly here.
#ifdef __GNUC__
#pragma interface
#endif
#endif