92 lines
2.6 KiB
C++
92 lines
2.6 KiB
C++
// Filename: movingPartMatrix.h
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// Created by: drose (23Feb99)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef MOVINGPARTMATRIX_H
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#define MOVINGPARTMATRIX_H
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#include "pandabase.h"
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#include "movingPart.h"
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#include "animChannel.h"
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#include "animChannelFixed.h"
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#include "cmath.h"
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EXPORT_TEMPLATE_CLASS(EXPCL_PANDA_CHAN, EXPTP_PANDA_CHAN, MovingPart<ACMatrixSwitchType>);
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////////////////////////////////////////////////////////////////////
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// Class : MovingPartMatrix
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// Description : This is a particular kind of MovingPart that accepts
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// a matrix each frame.
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDA_CHAN MovingPartMatrix : public MovingPart<ACMatrixSwitchType> {
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protected:
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INLINE MovingPartMatrix(const MovingPartMatrix ©);
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public:
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INLINE MovingPartMatrix(PartGroup *parent, const string &name,
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const LMatrix4f &initial_value =
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LMatrix4f::ident_mat());
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virtual ~MovingPartMatrix();
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virtual AnimChannelBase *make_initial_channel() const;
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virtual void get_blend_value(const PartBundle *root);
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virtual bool apply_freeze(const TransformState *transform);
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virtual bool apply_control(PandaNode *node);
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protected:
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INLINE MovingPartMatrix();
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public:
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static void register_with_read_factory();
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static TypedWritable *make_MovingPartMatrix(const FactoryParams ¶ms);
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public:
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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PUBLISHED:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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public:
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static void init_type() {
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MovingPart<ACMatrixSwitchType>::init_type();
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AnimChannelFixed<ACMatrixSwitchType>::init_type();
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register_type(_type_handle, "MovingPartMatrix",
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MovingPart<ACMatrixSwitchType>::get_class_type());
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}
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private:
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static TypeHandle _type_handle;
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};
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#include "movingPartMatrix.I"
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// Tell GCC that we'll take care of the instantiation explicitly here.
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#ifdef __GNUC__
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#pragma interface
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#endif
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#endif
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