open_toontown_panda3d/panda/src/char
David Rose 89f4ff426b make thread-safe 2007-11-27 01:12:50 +00:00
..
Sources.pp obviate the need to call Actor.update() most of the time 2006-07-26 21:40:53 +00:00
char_composite.cxx Added macrocomposites 2005-09-27 22:05:52 +00:00
char_composite1.cxx obviate the need to call Actor.update() most of the time 2006-07-26 21:40:53 +00:00
char_composite2.cxx obviate the need to call Actor.update() most of the time 2006-07-26 21:40:53 +00:00
character.I restore zac's fix, with new copy_node_pointers() 2007-01-12 18:26:29 +00:00
character.cxx support common transforming of shared PartBundles 2007-10-03 21:14:33 +00:00
character.h support common transforming of shared PartBundles 2007-10-03 21:14:33 +00:00
characterJoint.cxx Modified add_local_transform to immediately update node 2007-09-12 19:56:29 +00:00
characterJoint.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
characterJointBundle.I steps toward async flatten 2007-04-03 23:21:49 +00:00
characterJointBundle.cxx merge_bundles 2007-07-03 23:14:48 +00:00
characterJointBundle.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
characterJointEffect.I prevent leaks from loading characters 2007-02-09 17:56:52 +00:00
characterJointEffect.cxx clarify assertions 2007-07-18 06:47:53 +00:00
characterJointEffect.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
characterSlider.cxx allow Actor flattening 2006-11-16 22:39:31 +00:00
characterSlider.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
characterVertexSlider.I egg loader defines morphs 2005-03-29 01:12:09 +00:00
characterVertexSlider.cxx fix slider names from bam file 2005-04-12 14:04:28 +00:00
characterVertexSlider.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
config_char.cxx Add LMatrix*::xform_vec_general(), fix clip plane issues 2007-08-23 16:24:49 +00:00
config_char.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
jointVertexTransform.I make thread-safe 2007-11-27 01:12:50 +00:00
jointVertexTransform.cxx make thread-safe 2007-11-27 01:12:50 +00:00
jointVertexTransform.h make thread-safe 2007-11-27 01:12:50 +00:00