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Sources.pp
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obviate the need to call Actor.update() most of the time
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2006-07-26 21:40:53 +00:00 |
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char_composite.cxx
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Added macrocomposites
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2005-09-27 22:05:52 +00:00 |
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char_composite1.cxx
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obviate the need to call Actor.update() most of the time
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2006-07-26 21:40:53 +00:00 |
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char_composite2.cxx
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obviate the need to call Actor.update() most of the time
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2006-07-26 21:40:53 +00:00 |
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character.I
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restore zac's fix, with new copy_node_pointers()
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2007-01-12 18:26:29 +00:00 |
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character.cxx
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support common transforming of shared PartBundles
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2007-10-03 21:14:33 +00:00 |
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character.h
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support common transforming of shared PartBundles
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2007-10-03 21:14:33 +00:00 |
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characterJoint.cxx
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Modified add_local_transform to immediately update node
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2007-09-12 19:56:29 +00:00 |
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characterJoint.h
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okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
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2007-07-20 23:02:51 +00:00 |
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characterJointBundle.I
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steps toward async flatten
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2007-04-03 23:21:49 +00:00 |
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characterJointBundle.cxx
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merge_bundles
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2007-07-03 23:14:48 +00:00 |
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characterJointBundle.h
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okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
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2007-07-20 23:02:51 +00:00 |
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characterJointEffect.I
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prevent leaks from loading characters
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2007-02-09 17:56:52 +00:00 |
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characterJointEffect.cxx
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clarify assertions
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2007-07-18 06:47:53 +00:00 |
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characterJointEffect.h
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okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
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2007-07-20 23:02:51 +00:00 |
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characterSlider.cxx
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allow Actor flattening
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2006-11-16 22:39:31 +00:00 |
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characterSlider.h
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okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
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2007-07-20 23:02:51 +00:00 |
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characterVertexSlider.I
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egg loader defines morphs
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2005-03-29 01:12:09 +00:00 |
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characterVertexSlider.cxx
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fix slider names from bam file
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2005-04-12 14:04:28 +00:00 |
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characterVertexSlider.h
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okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
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2007-07-20 23:02:51 +00:00 |
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config_char.cxx
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Add LMatrix*::xform_vec_general(), fix clip plane issues
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2007-08-23 16:24:49 +00:00 |
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config_char.h
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okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
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2007-07-20 23:02:51 +00:00 |
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jointVertexTransform.I
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make thread-safe
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2007-11-27 01:12:50 +00:00 |
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jointVertexTransform.cxx
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make thread-safe
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2007-11-27 01:12:50 +00:00 |
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jointVertexTransform.h
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make thread-safe
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2007-11-27 01:12:50 +00:00 |