open_toontown_panda3d/panda/src/grutil
Josh Yelon 2288645d39 Added support for textures_auto_power_2 and shader_auto_utilization 2007-12-15 07:08:14 +00:00
..
Sources.pp fix typo 2007-10-30 15:38:01 +00:00
arToolKit.I Fixin a few bugs 2007-11-12 06:20:10 +00:00
arToolKit.cxx Fixin a few bugs 2007-11-12 06:20:10 +00:00
arToolKit.h Fixin a few bugs 2007-11-12 06:20:10 +00:00
cardMaker.I Added set_frame_fullscreen_quad and set_uv_range(MovieTexture) 2007-08-28 16:38:21 +00:00
cardMaker.cxx Added support for pad regions 2007-10-26 21:56:43 +00:00
cardMaker.h Added support for pad regions 2007-10-26 21:56:43 +00:00
config_grutil.cxx Added set_frame_fullscreen_quad and set_uv_range(MovieTexture) 2007-08-28 16:38:21 +00:00
config_grutil.h Added set_frame_fullscreen_quad and set_uv_range(MovieTexture) 2007-08-28 16:38:21 +00:00
ffmpegTexture.I straighten out some issues with audio, seeking; fix formatting issues 2006-07-14 23:24:38 +00:00
ffmpegTexture.cxx Added support for textures_auto_power_2 and shader_auto_utilization 2007-12-15 07:08:14 +00:00
ffmpegTexture.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
fisheyeMaker.I add set_reflection() 2005-10-04 12:46:25 +00:00
fisheyeMaker.cxx tau on windows 2006-04-14 03:18:36 +00:00
fisheyeMaker.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
frameRateMeter.I factor out more calls to Thread::get_current_thread() 2006-04-27 14:45:39 +00:00
frameRateMeter.cxx ClockObject::calc_frame_rate_deviation() 2007-12-07 02:25:10 +00:00
frameRateMeter.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
grutil_composite.cxx ARToolKit now basically functional 2007-10-29 21:02:07 +00:00
grutil_composite1.cxx ARToolKit now basically functional 2007-10-29 21:02:07 +00:00
grutil_composite2.cxx This directory is getting big, let's split the composite. 2007-10-29 21:49:09 +00:00
heightfieldTesselator.I compiler warning 2007-01-30 17:45:55 +00:00
heightfieldTesselator.cxx Cleaned up some ugly code, removed a cerr 2007-02-12 19:39:48 +00:00
heightfieldTesselator.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
lineSegs.I bam 5.0, new Geom implementation is now official 2005-06-30 17:42:21 +00:00
lineSegs.cxx Geom now accepts a GeomVertexData in the constructor 2005-08-11 03:16:12 +00:00
lineSegs.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
movieTexture.I More progress on Movie/MovieTexture 2007-08-10 02:27:45 +00:00
movieTexture.cxx Added support for textures_auto_power_2 and shader_auto_utilization 2007-12-15 07:08:14 +00:00
movieTexture.h missing include files 2007-10-31 18:24:36 +00:00
multitexReducer.I fixes to MultitexReducer 2006-03-08 00:24:31 +00:00
multitexReducer.cxx compiler warnings 2007-11-26 20:14:43 +00:00
multitexReducer.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
nodeVertexTransform.I RigidBodyCombiner 2007-02-23 00:34:06 +00:00
nodeVertexTransform.cxx RigidBodyCombiner 2007-02-23 00:34:06 +00:00
nodeVertexTransform.h ARToolKit now basically functional 2007-10-29 21:02:07 +00:00
openCVTexture.I integrate AviTexture better with Panda, rename to OpenCVTexture 2005-09-21 23:53:07 +00:00
openCVTexture.cxx Added support for textures_auto_power_2 and shader_auto_utilization 2007-12-15 07:08:14 +00:00
openCVTexture.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
pipeOcclusionCullTraverser.I replacing CullBinOcclusionTest with PipeOcclusionCullTraverser, some linmath optimizations 2007-05-31 21:17:50 +00:00
pipeOcclusionCullTraverser.cxx minor threading fixes 2007-11-27 01:18:35 +00:00
pipeOcclusionCullTraverser.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
rigidBodyCombiner.I unify GVD better 2007-02-23 01:00:24 +00:00
rigidBodyCombiner.cxx preserve geometry order when flattening 2007-07-06 18:19:00 +00:00
rigidBodyCombiner.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00