open_toontown_panda3d/panda/src/pipeline/pythonThread.h

80 lines
2.1 KiB
C++

// Filename: pythonThread.h
// Created by: drose (13Apr07)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef PYTHONTHREAD_H
#define PYTHONTHREAD_H
#include "pandabase.h"
#include "thread.h"
#ifdef HAVE_PYTHON
#undef _POSIX_C_SOURCE
#include <Python.h>
#endif // HAVE_PYTHON
#ifdef HAVE_PYTHON
////////////////////////////////////////////////////////////////////
// Class : PythonThread
// Description : This class is exposed to Python to allow creation of
// a Panda thread from the Python level. It will spawn
// a thread that executes an arbitrary Python functor.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA_PIPELINE PythonThread : public Thread {
PUBLISHED:
PythonThread(PyObject *function, PyObject *args,
const string &name, const string &sync_name);
virtual ~PythonThread();
BLOCKING PyObject *join();
protected:
virtual void thread_main();
private:
void handle_python_exception();
private:
PyObject *_function;
PyObject *_args;
PyObject *_result;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
Thread::init_type();
register_type(_type_handle, "PythonThread",
Thread::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#endif // HAVE_PYTHON
#endif