open_toontown_panda3d/panda/src/text/textFont.h

101 lines
2.5 KiB
C++

// Filename: textFont.h
// Created by: drose (03May01)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#ifndef TEXTFONT_H
#define TEXTFONT_H
#include <pandabase.h>
#include "config_text.h"
#include <typedReferenceCount.h>
#include <namable.h>
#include <pt_Node.h>
#include <allTransitionsWrapper.h>
#include "pmap.h"
class Node;
class Geom;
class GeomPoint;
////////////////////////////////////////////////////////////////////
// Class : TextFont
// Description :
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA TextFont : public TypedReferenceCount, public Namable {
PUBLISHED:
TextFont(Node *font_def);
~TextFont();
INLINE float get_line_height() const;
float calc_width(char ch) const;
float calc_width(const string &line) const;
string wordwrap_to(const string &text, float wordwrap_width,
bool preserve_trailing_whitespace) const;
void write(ostream &out, int indent_level) const;
private:
// Private interfaces for the benefit of TextNode.
class CharDef {
public:
CharDef() { }
CharDef(Geom *geom, float width, const AllTransitionsWrapper &trans);
Geom *_geom;
float _width;
AllTransitionsWrapper _trans;
};
INLINE const CharDef *get_char(int character) const;
private:
bool find_character_gsets(Node *root, Geom *&ch, GeomPoint *&dot,
AllTransitionsWrapper &trans);
void find_characters(Node *root);
typedef pmap<int, CharDef> CharDefs;
CharDefs _defs;
float _font_height;
PT_Node _font;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
TypedReferenceCount::init_type();
register_type(_type_handle, "TextFont",
TypedReferenceCount::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
friend class TextNode;
};
#include "textFont.I"
#endif