open_toontown_panda3d/dtool/src/interrogate/parameterRemapConcreteToPoi...

92 lines
2.8 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file parameterRemapConcreteToPointer.cxx
* @author drose
* @date 2000-08-01
*/
#include "parameterRemapConcreteToPointer.h"
#include "interrogate.h"
#include "interrogateBuilder.h"
#include "typeManager.h"
#include "cppType.h"
#include "cppDeclaration.h"
#include "cppConstType.h"
#include "cppPointerType.h"
/**
*
*/
ParameterRemapConcreteToPointer::
ParameterRemapConcreteToPointer(CPPType *orig_type) :
ParameterRemap(orig_type)
{
_new_type = TypeManager::wrap_pointer(orig_type);
}
/**
* Outputs an expression that converts the indicated variable from the new
* type to the original type, for passing into the actual C++ function.
*/
void ParameterRemapConcreteToPointer::
pass_parameter(ostream &out, const string &variable_name) {
if (variable_name.size() > 1 && variable_name[0] == '&') {
// Prevent generating something like *&param Also, if this is really some
// local type, we can presumably just move it?
out << "MOVE(" << variable_name.substr(1) << ")";
} else {
out << "*" << variable_name;
}
}
/**
* Returns an expression that evalutes to the appropriate value type for
* returning from the function, given an expression of the original type.
*/
string ParameterRemapConcreteToPointer::
get_return_expr(const string &expression) {
return
"new " + _orig_type->get_local_name(&parser) +
"(" + expression + ")";
}
/**
* Returns true if the return value represents a value that was newly
* allocated, and hence must be explicitly deallocated later by the caller.
*/
bool ParameterRemapConcreteToPointer::
return_value_needs_management() {
return true;
}
/**
* If return_value_needs_management() returns true, this should return the
* index of the function that should be called when it is time to destruct the
* return value. It will generally be the same as the destructor for the
* class we just returned a pointer to.
*/
FunctionIndex ParameterRemapConcreteToPointer::
get_return_value_destructor() {
return builder.get_destructor_for(_orig_type);
}
/**
* This is a hack around a problem VC++ has with overly-complex expressions,
* particularly in conjunction with the 'new' operator. If this parameter
* type is one that will probably give VC++ a headache, this should be set
* true to indicate that the code generator should save the return value
* expression into a temporary variable first, and pass the temporary variable
* name in instead.
*/
bool ParameterRemapConcreteToPointer::
return_value_should_be_simple() {
return true;
}