open_toontown_panda3d/panda/src/collide/collisionHandlerPusher.h

71 lines
2.0 KiB
C++

// Filename: collisionHandlerPusher.h
// Created by: drose (16Mar02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef COLLISIONHANDLERPUSHER_H
#define COLLISIONHANDLERPUSHER_H
#include "pandabase.h"
#include "collisionHandlerPhysical.h"
////////////////////////////////////////////////////////////////////
// Class : CollisionHandlerPusher
// Description : A specialized kind of CollisionHandler that simply
// pushes back on things that attempt to move into solid
// walls. This is the simplest kind of "real-world"
// collisions you can have.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA_COLLIDE CollisionHandlerPusher : public CollisionHandlerPhysical {
PUBLISHED:
CollisionHandlerPusher();
virtual ~CollisionHandlerPusher();
INLINE void set_horizontal(bool flag);
INLINE bool get_horizontal() const;
protected:
virtual bool handle_entries();
virtual void apply_net_shove(
ColliderDef &def, const LVector3 &net_shove,
const LVector3 &force_normal);
virtual void apply_linear_force(ColliderDef &def, const LVector3 &force);
bool _horizontal;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
CollisionHandlerPhysical::init_type();
register_type(_type_handle, "CollisionHandlerPusher",
CollisionHandlerPhysical::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "collisionHandlerPusher.I"
#endif