open_toontown_panda3d/panda/src/collide/collisionLine.h

78 lines
2.2 KiB
C++

// Filename: collisionLine.h
// Created by: drose (05Jan05)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef COLLISIONLINE_H
#define COLLISIONLINE_H
#include "pandabase.h"
#include "collisionRay.h"
////////////////////////////////////////////////////////////////////
// Class : CollisionLine
// Description : An infinite line, similar to a CollisionRay, except
// that it extends in both directions. It is, however,
// directional.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA_COLLIDE CollisionLine : public CollisionRay {
PUBLISHED:
INLINE CollisionLine();
INLINE CollisionLine(const LPoint3 &origin, const LVector3 &direction);
INLINE CollisionLine(PN_stdfloat ox, PN_stdfloat oy, PN_stdfloat oz,
PN_stdfloat dx, PN_stdfloat dy, PN_stdfloat dz);
public:
INLINE CollisionLine(const CollisionLine &copy);
virtual CollisionSolid *make_copy();
virtual PT(CollisionEntry)
test_intersection(const CollisionEntry &entry) const;
virtual void output(ostream &out) const;
protected:
virtual void fill_viz_geom();
public:
static void register_with_read_factory();
virtual void write_datagram(BamWriter *manager, Datagram &dg);
protected:
static TypedWritable *make_from_bam(const FactoryParams &params);
void fillin(DatagramIterator &scan, BamReader *manager);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
CollisionRay::init_type();
register_type(_type_handle, "CollisionLine",
CollisionRay::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "collisionLine.I"
#endif