open_toontown_panda3d/panda/src/glstuff
Sam Edwards b1a294631a Merge branch 'master' into cmake 2015-11-11 12:35:13 -08:00
..
CMakeLists.txt CMake: Add some install(...) directives. 2014-02-04 22:43:23 -07:00
glCgShaderContext_src.I Shader context input state tracking system, for more efficiently updating shader inputs 2015-07-28 16:33:34 +02:00
glCgShaderContext_src.cxx Fix bug when the same Cg shader is compiled for two different GSGs 2015-11-09 00:54:09 +01:00
glCgShaderContext_src.h Fix bug when the same Cg shader is compiled for two different GSGs 2015-11-09 00:54:09 +01:00
glGeomContext_src.I initial iphone stuff, w.i.p. 2009-04-17 18:11:25 +00:00
glGeomContext_src.cxx Allow compiling out the fixed-function pipeline and request core context 2015-07-09 16:43:45 +02:00
glGeomContext_src.h initial iphone stuff, w.i.p. 2009-04-17 18:11:25 +00:00
glGeomMunger_src.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
glGeomMunger_src.cxx Add F_hardware_skinning/p3d_TransformTable to GLSL on 1.9 branch, as requested 2015-09-05 15:28:57 +02:00
glGeomMunger_src.h Support wireframe and point rendering modes in OpenGL ES 2015-04-04 16:00:19 +02:00
glGraphicsBuffer_src.I integrate changes from Schell Games (plus some tab character fixes) 2009-06-01 21:51:15 +00:00
glGraphicsBuffer_src.cxx Support DSA version of mipmap generation 2015-11-11 17:08:09 +01:00
glGraphicsBuffer_src.h Track residency of graphics buffers (both RTT and renderbuffers) 2015-05-18 02:07:35 +02:00
glGraphicsStateGuardian_src.I Merge branch 'release/1.9.x' 2015-11-09 02:29:41 +01:00
glGraphicsStateGuardian_src.cxx Support DSA version of mipmap generation 2015-11-11 17:08:09 +01:00
glGraphicsStateGuardian_src.h Support DSA version of mipmap generation 2015-11-11 17:08:09 +01:00
glImmediateModeSender_src.I stdfloat_double 2011-10-10 05:25:10 +00:00
glImmediateModeSender_src.cxx Add integer vectors. Also add __pow__ operator to vectors. 2014-06-11 18:01:50 +00:00
glImmediateModeSender_src.h stdfloat_double 2011-10-10 05:25:10 +00:00
glIndexBufferContext_src.I graphics-memory-limit 2008-08-29 23:03:53 +00:00
glIndexBufferContext_src.cxx Remove use of CLP() macro for config variables 2014-06-18 21:45:20 +00:00
glIndexBufferContext_src.h graphics-memory-limit 2008-08-29 23:03:53 +00:00
glLatencyQueryContext_src.I Add GPU profiling capabilities to PStats using OpenGL timer queries 2014-09-24 23:53:37 +00:00
glLatencyQueryContext_src.cxx Add GPU profiling capabilities to PStats using OpenGL timer queries 2014-09-24 23:53:37 +00:00
glLatencyQueryContext_src.h Add GPU profiling capabilities to PStats using OpenGL timer queries 2014-09-24 23:53:37 +00:00
glOcclusionQueryContext_src.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
glOcclusionQueryContext_src.cxx Eliminate GLP() macro (so we can write glEnable instead of GLP(Enable) again). 2014-06-18 21:06:05 +00:00
glOcclusionQueryContext_src.h This commit adds more+better support for OpenGL ES: 2009-06-15 13:40:42 +00:00
glSamplerContext_src.cxx Fix leak of prepared contexts, prevent deleting GL resources in wrong context in multi-GSG applications 2015-11-08 00:01:45 +01:00
glSamplerContext_src.h Fix OpenGL ES compiler errors 2015-02-11 21:41:48 +01:00
glShaderContext_src.I Shader context input state tracking system, for more efficiently updating shader inputs 2015-07-28 16:33:34 +02:00
glShaderContext_src.cxx Improve debug information when compiling GLSL shaders 2015-11-11 17:08:27 +01:00
glShaderContext_src.h Fix leak of prepared contexts, prevent deleting GL resources in wrong context in multi-GSG applications 2015-11-08 00:01:45 +01:00
glTextureContext_src.I Add support for buffer textures 2015-04-16 16:55:29 +02:00
glTextureContext_src.cxx Fix another GL crash at shutdown 2015-11-11 17:06:32 +01:00
glTextureContext_src.h Add support for buffer textures 2015-04-16 16:55:29 +02:00
glTimerQueryContext_src.I Add GPU profiling capabilities to PStats using OpenGL timer queries 2014-09-24 23:53:37 +00:00
glTimerQueryContext_src.cxx Fix glObjectLabel error, fix crash on shutdown with pstats-gpu-timing 2015-01-23 13:22:31 +01:00
glTimerQueryContext_src.h Fix glObjectLabel error, fix crash on shutdown with pstats-gpu-timing 2015-01-23 13:22:31 +01:00
glVertexBufferContext_src.I graphics-memory-limit 2008-08-29 23:03:53 +00:00
glVertexBufferContext_src.cxx Remove use of CLP() macro for config variables 2014-06-18 21:45:20 +00:00
glVertexBufferContext_src.h graphics-memory-limit 2008-08-29 23:03:53 +00:00
glmisc_src.cxx Fix leak of prepared contexts, prevent deleting GL resources in wrong context in multi-GSG applications 2015-11-08 00:01:45 +01:00
glmisc_src.h Various GL tweaks 2015-08-11 15:45:27 +02:00
glpure.cxx support for #ifdef WIN64_VC instead of just #ifdev WIN32_VC alone 2010-05-28 21:09:22 +00:00
glstuff_src.cxx Separate out sampler state from texture, support sampler objects, support LOD min/max/bias 2014-12-12 15:58:45 +01:00
glstuff_src.h Separate out sampler state from texture, support sampler objects, support LOD min/max/bias 2014-12-12 15:58:45 +01:00
glstuff_undef_src.h we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
panda_glext.h Update glext to make more recent GL functionality available 2015-07-31 13:20:38 +02:00