94 lines
2.4 KiB
C++
94 lines
2.4 KiB
C++
// Filename: glxGraphicsWindow.h
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// Created by: mike (09Jan97)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://www.panda3d.org/license.txt .
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//
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// To contact the maintainers of this program write to
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// panda3d@yahoogroups.com .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef GLXGRAPHICSWINDOW_H
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#define GLXGRAPHICSWINDOW_H
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#include "pandabase.h"
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#include "graphicsWindow.h"
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#include "buttonHandle.h"
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#include <X11/Xlib.h>
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#include <GL/glx.h>
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class glxGraphicsPipe;
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////////////////////////////////////////////////////////////////////
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// Class : glxGraphicsWindow
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// Description : An interface to the glx system for managing GL
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// windows under X.
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////////////////////////////////////////////////////////////////////
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class glxGraphicsWindow : public GraphicsWindow {
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public:
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glxGraphicsWindow(GraphicsPipe *pipe, GraphicsStateGuardian *gsg);
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virtual ~glxGraphicsWindow();
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virtual void make_current();
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virtual void release_gsg();
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virtual bool begin_frame();
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virtual void begin_flip();
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virtual void process_events();
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virtual void set_properties_now(WindowProperties &properties);
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protected:
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virtual void close_window();
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virtual bool open_window();
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private:
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void set_wm_properties(const WindowProperties &properties);
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void setup_colormap(XVisualInfo *visual);
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ButtonHandle get_button(XKeyEvent *key_event);
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static Bool check_event(Display *display, XEvent *event, char *arg);
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private:
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Display *_display;
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int _screen;
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Window _xwindow;
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Colormap _colormap;
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long _event_mask;
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bool _awaiting_configure;
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Atom _wm_delete_window;
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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GraphicsWindow::init_type();
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register_type(_type_handle, "glxGraphicsWindow",
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GraphicsWindow::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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};
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#include "glxGraphicsWindow.I"
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#endif
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