open_toontown_panda3d/panda/src/display/graphicsBuffer.h

88 lines
2.4 KiB
C++

// Filename: graphicsBuffer.h
// Created by: drose (06Feb04)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef GRAPHICSBUFFER_H
#define GRAPHICSBUFFER_H
#include "pandabase.h"
#include "graphicsOutput.h"
#include "texture.h"
#include "pointerTo.h"
////////////////////////////////////////////////////////////////////
// Class : GraphicsBuffer
// Description : An offscreen buffer for rendering into. This is
// similar in function to a GraphicsWindow, except that
// the output is not visible to the user.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA_DISPLAY GraphicsBuffer : public GraphicsOutput {
protected:
GraphicsBuffer(GraphicsEngine *engine,
GraphicsPipe *pipe,
const string &name,
const FrameBufferProperties &fb_prop,
const WindowProperties &win_prop,
int flags,
GraphicsStateGuardian *gsg,
GraphicsOutput *host);
PUBLISHED:
virtual ~GraphicsBuffer();
void set_size(int x, int y);
public:
virtual void request_open();
virtual void request_close();
// It is an error to call any of the following methods from any
// thread other than the window thread. These methods are normally
// called by the GraphicsEngine.
virtual void set_close_now();
virtual void process_events();
protected:
virtual void close_buffer();
virtual bool open_buffer();
protected:
enum OpenRequest {
OR_none,
OR_open,
OR_close,
};
OpenRequest _open_request;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
GraphicsOutput::init_type();
register_type(_type_handle, "GraphicsBuffer",
GraphicsOutput::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "graphicsBuffer.I"
#endif