open_toontown_panda3d/panda/src/linmath/lvecBase3_src.cxx

67 lines
2.3 KiB
C++

// Filename: lvecBase3_src.cxx
// Created by: drose (08Mar00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
TypeHandle FLOATNAME(LVecBase3)::_type_handle;
const FLOATNAME(LVecBase3) FLOATNAME(LVecBase3)::_zero =
FLOATNAME(LVecBase3)(0.0f, 0.0f, 0.0f);
const FLOATNAME(LVecBase3) FLOATNAME(LVecBase3)::_unit_x =
FLOATNAME(LVecBase3)(1.0f, 0.0f, 0.0f);
const FLOATNAME(LVecBase3) FLOATNAME(LVecBase3)::_unit_y =
FLOATNAME(LVecBase3)(0.0f, 1.0f, 0.0f);
const FLOATNAME(LVecBase3) FLOATNAME(LVecBase3)::_unit_z =
FLOATNAME(LVecBase3)(0.0f, 0.0f, 1.0f);
#ifdef HAVE_PYTHON
////////////////////////////////////////////////////////////////////
// Function: LVecBase3::__reduce__
// Access: Published
// Description: This special Python method is implement to provide
// support for the pickle module.
////////////////////////////////////////////////////////////////////
PyObject *FLOATNAME(LVecBase3)::
__reduce__(PyObject *self) const {
// We should return at least a 2-tuple, (Class, (args)): the
// necessary class object whose constructor we should call
// (e.g. this), and the arguments necessary to reconstruct this
// object.
PyObject *this_class = PyObject_Type(self);
if (this_class == NULL) {
return NULL;
}
PyObject *result = Py_BuildValue("(O(fff))", this_class,
(*this)[0], (*this)[1], (*this)[2]);
Py_DECREF(this_class);
return result;
}
#endif // HAVE_PYTHON
////////////////////////////////////////////////////////////////////
// Function: LVecBase3::init_type
// Access: Public, Static
// Description:
////////////////////////////////////////////////////////////////////
void FLOATNAME(LVecBase3)::
init_type() {
if (_type_handle == TypeHandle::none()) {
// Format a string to describe the type.
string name = "LVecBase3";
name += FLOATTOKEN;
register_type(_type_handle, name);
}
}