203 lines
6.3 KiB
C++
203 lines
6.3 KiB
C++
// Filename: particleSystemManager.cxx
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// Created by: charles (28Jun00)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#include "particleSystemManager.h"
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#include "particleSystem.h"
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#include "pandabase.h"
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#include "physicsManager.h"
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#include "clockObject.h"
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#include "pStatTimer.h"
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#include <algorithm>
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PStatCollector ParticleSystemManager::_do_particles_collector("App:Particles:Do Particles");
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////////////////////////////////////////////////////////////////////
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// Function : ParticleSystemManager
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// Access : public
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// Description : default constructor
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////////////////////////////////////////////////////////////////////
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ParticleSystemManager::
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ParticleSystemManager(int every_nth_frame) :
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_nth_frame(every_nth_frame), _cur_frame(0) {
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}
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////////////////////////////////////////////////////////////////////
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// Function : ParticleSystemManager
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// Access : Public, Virtual
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// Description : Destructor
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////////////////////////////////////////////////////////////////////
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ParticleSystemManager::
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~ParticleSystemManager() {
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}
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////////////////////////////////////////////////////////////////////
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// Function : remove_particlesystem
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// Access : public
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// Description : removes a ps from the maintenance list
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////////////////////////////////////////////////////////////////////
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void ParticleSystemManager::
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remove_particlesystem(ParticleSystem *ps) {
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plist< PT(ParticleSystem) >::iterator found;
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PT(ParticleSystem) ptps = ps;
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found = find(_ps_list.begin(), _ps_list.end(), ptps);
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if (found == _ps_list.end())
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return;
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_ps_list.erase(found);
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}
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////////////////////////////////////////////////////////////////////
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// Function : do_particles
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// Access : public
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// Description : does an update and render for each ps in the list.
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// this is probably the one you want to use. Rendering
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// is the expensive operation, and particles REALLY
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// should at least be updated every frame, so nth_frame
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// stepping applies only to rendering.
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////////////////////////////////////////////////////////////////////
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void ParticleSystemManager::
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do_particles(float dt) {
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// cout << "ParticlesystemManager::doparticles entering." << endl;
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PStatTimer t1(_do_particles_collector);
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plist< PT(ParticleSystem) >::iterator cur;
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bool render_due = false;
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_cur_frame++;
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if (_cur_frame >= _nth_frame) {
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_cur_frame = 0;
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render_due = true;
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}
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cur = _ps_list.begin();
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// cout << "PSM::do_particles on a vector of size " << _ps_list.size() << endl;
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// int cs = 0;
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while (cur != _ps_list.end()) {
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ParticleSystem *cur_ps = *cur;
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// update this system
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if (cur_ps->get_active_system_flag() == true) {
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// cout << " system " << cs++ << endl;
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// cout << " count is: " << cur_ps->get_render_parent()->get_ref_count() << endl;
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cur_ps->update(dt);
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// Handle age:
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if (cur_ps->get_system_grows_older_flag() == true) {
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float age = cur_ps->get_system_age() + dt;
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cur_ps->set_system_age(age);
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// handle death
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if (age >= cur_ps->get_system_lifespan()) {
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plist< PT(ParticleSystem) >::iterator kill = cur;
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++cur;
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_ps_list.erase(kill);
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render_due = false;
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}
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}
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// handle render
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if (render_due) {
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cur_ps->render();
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}
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}
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if (cur != _ps_list.end()) {
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++cur;
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}
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}
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// cout << "PSM::do_particles finished." << endl;
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// cout << "ParticleSystemManager::doparticles exiting." << endl;
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}
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////////////////////////////////////////////////////////////////////
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// Function : do_particles
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// Access : public
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// Description : does an update and an optional render for a specific
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// ps. Since rendering is the expensive operation, multiple
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// updates could be applied before calling the final render.
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////////////////////////////////////////////////////////////////////
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void ParticleSystemManager::
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do_particles(float dt, ParticleSystem *ps, bool do_render) {
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if (ps->get_active_system_flag() == true) {
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ps->update(dt);
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// Handle age:
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if (ps->get_system_grows_older_flag() == true) {
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float age = ps->get_system_age() + dt;
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ps->set_system_age(age);
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}
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// handle render
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if (do_render) {
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ps->render();
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}
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function : output
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// Access : Public
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// Description : Write a string representation of this instance to
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// <out>.
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////////////////////////////////////////////////////////////////////
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void ParticleSystemManager::
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output(ostream &out) const {
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#ifndef NDEBUG //[
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out<<"ParticleSystemManager";
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#endif //] NDEBUG
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}
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////////////////////////////////////////////////////////////////////
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// Function : write_ps_list
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// Access : Public
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// Description : Write a string representation of this instance to
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// <out>.
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////////////////////////////////////////////////////////////////////
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void ParticleSystemManager::
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write_ps_list(ostream &out, int indent) const {
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#ifndef NDEBUG //[
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out.width(indent);
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out<<""<<"_ps_list ("<<_ps_list.size()<<" systems)\n";
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for (plist< PT(ParticleSystem) >::const_iterator i=_ps_list.begin();
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i != _ps_list.end();
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++i) {
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(*i)->write(out, indent+2);
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}
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#endif //] NDEBUG
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}
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////////////////////////////////////////////////////////////////////
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// Function : write
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// Access : Public
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// Description : Write a string representation of this instance to
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// <out>.
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////////////////////////////////////////////////////////////////////
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void ParticleSystemManager::
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write(ostream &out, int indent) const {
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#ifndef NDEBUG //[
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out.width(indent); out<<""; out<<"ParticleSystemManager:\n";
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out.width(indent+2); out<<""; out<<"_nth_frame "<<_nth_frame<<"\n";
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out.width(indent+2); out<<""; out<<"_cur_frame "<<_cur_frame<<"\n";
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write_ps_list(out, indent+2);
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#endif //] NDEBUG
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}
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