open_toontown_panda3d/panda/src/physics/physicalNode.cxx

124 lines
3.9 KiB
C++

// Filename: physicalNode.cxx
// Created by: charles (01Aug00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#include "physicalNode.h"
// static stuff.
TypeHandle PhysicalNode::_type_handle;
////////////////////////////////////////////////////////////////////
// Function : PhysicalNode
// Access : public
// Description : default constructor
////////////////////////////////////////////////////////////////////
PhysicalNode::
PhysicalNode(const string &name) :
PandaNode(name)
{
}
////////////////////////////////////////////////////////////////////
// Function : PhysicalNode
// Access : protected
// Description : copy constructor
////////////////////////////////////////////////////////////////////
PhysicalNode::
PhysicalNode(const PhysicalNode &copy) :
PandaNode(copy), _physicals(copy._physicals) {
}
////////////////////////////////////////////////////////////////////
// Function : ~PhysicalNode
// Access : protected, virtual
// Description : destructor
////////////////////////////////////////////////////////////////////
PhysicalNode::
~PhysicalNode() {
}
////////////////////////////////////////////////////////////////////
// Function : make_copy
// Access : public, virtual
// Description : dynamic child copy
////////////////////////////////////////////////////////////////////
PandaNode *PhysicalNode::
make_copy() const {
return new PhysicalNode(*this);
}
////////////////////////////////////////////////////////////////////
// Function : add_physicals_from
// Access : public
// Description : append operation
////////////////////////////////////////////////////////////////////
void PhysicalNode::
add_physicals_from(const PhysicalNode &other) {
pvector< PT(Physical) >::iterator last = _physicals.end() - 1;
_physicals.insert(_physicals.end(),
other._physicals.begin(), other._physicals.end());
NodePath node_path(this);
for (; last != _physicals.end(); last++) {
(*last)->_physical_node = this;
(*last)->_physical_node_path = node_path;
}
}
////////////////////////////////////////////////////////////////////
// Function : remove_physical
// Access : public
// Description : remove operation
////////////////////////////////////////////////////////////////////
void PhysicalNode::
remove_physical(Physical *physical) {
pvector< PT(Physical) >::iterator found;
PT(Physical) ptp = physical;
found = find(_physicals.begin(), _physicals.end(), ptp);
if (found == _physicals.end())
return;
_physicals.erase(found);
}
////////////////////////////////////////////////////////////////////
// Function : remove_physical
// Access : public
// Description : remove operation
////////////////////////////////////////////////////////////////////
void PhysicalNode::
remove_physical(int index) {
nassertv(index >= 0 && index <= (int)_physicals.size());
pvector< PT(Physical) >::iterator remove;
remove = _physicals.begin() + index;
(*remove)->_physical_node = (PhysicalNode *) NULL;
(*remove)->_physical_node_path = NodePath();
_physicals.erase(remove);
}
////////////////////////////////////////////////////////////////////
// Function : write
// Access : Public
// Description : Write a string representation of this instance to
// <out>.
////////////////////////////////////////////////////////////////////
void PhysicalNode::
write(ostream &out, unsigned int indent) const {
#ifndef NDEBUG //[
out.width(indent); out<<""; out<<"PhysicalNode:\n";
//PandaNode::write(out, indent+2);
#endif //] NDEBUG
}