open_toontown_panda3d/panda/src/device/mouseAndKeyboard.cxx

93 lines
3.4 KiB
C++

// Filename: mouseAndKeyboard.cxx
// Created by: drose (12Mar02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#include "mouseAndKeyboard.h"
#include "mouseData.h"
#include "buttonHandle.h"
#include "buttonEvent.h"
#include "dataNodeTransmit.h"
#include "graphicsWindow.h"
TypeHandle MouseAndKeyboard::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: MouseAndKeyboard::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
MouseAndKeyboard::
MouseAndKeyboard(GraphicsWindow *window, int device, const string &name) :
DataNode(name),
_window(window),
_device(device)
{
_pixel_xy_output = define_output("pixel_xy", EventStoreVec2::get_class_type());
_xy_output = define_output("xy", EventStoreVec2::get_class_type());
_button_events_output = define_output("button_events", ButtonEventList::get_class_type());
_pixel_xy = new EventStoreVec2(LPoint2f(0.0f, 0.0f));
_xy = new EventStoreVec2(LPoint2f(0.0f, 0.0f));
_button_events = new ButtonEventList;
}
////////////////////////////////////////////////////////////////////
// Function: MouseAndKeyboard::do_transmit_data
// Access: Protected, Virtual
// Description: The virtual implementation of transmit_data(). This
// function receives an array of input parameters and
// should generate an array of output parameters. The
// input parameters may be accessed with the index
// numbers returned by the define_input() calls that
// were made earlier (presumably in the constructor);
// likewise, the output parameters should be set with
// the index numbers returned by the define_output()
// calls.
////////////////////////////////////////////////////////////////////
void MouseAndKeyboard::
do_transmit_data(const DataNodeTransmit &, DataNodeTransmit &output) {
if (_window->has_button_event(_device)) {
// Fill up the button events.
_button_events->clear();
while (_window->has_button_event(_device)) {
ButtonEvent be = _window->get_button_event(_device);
_button_events->add_event(be);
}
output.set_data(_button_events_output, EventParameter(_button_events));
}
if (_window->has_pointer(_device)) {
const MouseData &mdata = _window->get_mouse_data(_device);
if (mdata._in_window) {
// Get mouse motion in pixels.
_pixel_xy->set_value(LPoint2f(mdata._xpos, mdata._ypos));
output.set_data(_pixel_xy_output, EventParameter(_pixel_xy));
int w = _window->get_width();
int h = _window->get_height();
// Normalize pixel motion to range [-1,1].
float xf = (float)(2 * mdata._xpos) / (float)w - 1.0f;
float yf = 1.0f - (float)(2 * mdata._ypos) / (float)h;
_xy->set_value(LPoint2f(xf, yf));
output.set_data(_xy_output, EventParameter(_xy));
}
}
}