open_toontown_panda3d/panda/src/physics/baseForce.h

80 lines
2.1 KiB
C++

// Filename: baseForce.h
// Created by: charles (08Aug00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#ifndef BASEFORCE_H
#define BASEFORCE_H
#include <pandabase.h>
#include <typedReferenceCount.h>
#include <luse.h>
#include "physicsObject.h"
class ForceNode;
////////////////////////////////////////////////////////////////////
// Class : BaseForce
// Description : pure virtual base class for all forces that could
// POSSIBLY exist.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDAPHYSICS BaseForce : public TypedReferenceCount {
private:
ForceNode *_force_node;
bool _active;
virtual LVector3f get_child_vector(const PhysicsObject *po) = 0;
protected:
BaseForce(bool active = true);
BaseForce(const BaseForce &copy);
PUBLISHED:
virtual ~BaseForce(void);
INLINE bool get_active(void) const;
INLINE void set_active(bool active);
virtual bool is_linear(void) const = 0;
INLINE ForceNode *get_force_node(void) const;
virtual LVector3f get_vector(const PhysicsObject *po) = 0;
public:
static TypeHandle get_class_type(void) {
return _type_handle;
}
static void init_type(void) {
TypedReferenceCount::init_type();
register_type(_type_handle, "BaseForce",
TypedReferenceCount::get_class_type());
}
virtual TypeHandle get_type(void) const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
friend class ForceNode;
};
#include "baseForce.I"
#endif // BASEFORCE_H