open_toontown_panda3d/panda/src/physics/physicalNode.I

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// Filename: physicalNode.I
// Created by: charles (01Aug00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function : clear
// Access : public
////////////////////////////////////////////////////////////////////
INLINE void PhysicalNode::
clear(void) {
_physicals.erase(_physicals.begin(), _physicals.end());
}
////////////////////////////////////////////////////////////////////
// Function : get_physical
// Access : public
////////////////////////////////////////////////////////////////////
INLINE Physical *PhysicalNode::
get_physical(int index) const {
nassertr(index >= 0 && index < (int)_physicals.size(),
(Physical *) NULL);
return _physicals[index];
}
////////////////////////////////////////////////////////////////////
// Function : get_num_physicals
// Access : public
////////////////////////////////////////////////////////////////////
INLINE int PhysicalNode::
get_num_physicals(void) const {
return _physicals.size();
}
////////////////////////////////////////////////////////////////////
// Function : add_physical
// Access : public
////////////////////////////////////////////////////////////////////
INLINE void PhysicalNode::
add_physical(Physical *physical) {
_physicals.push_back(physical);
physical->_physical_node = this;
}