81 lines
2.5 KiB
C++
81 lines
2.5 KiB
C++
// Filename: audioManager.cxx
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// Created by: skyler (June 6, 2001)
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// Prior system by: cary
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://www.panda3d.org/license.txt .
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//
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// To contact the maintainers of this program write to
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// panda3d@yahoogroups.com .
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//
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////////////////////////////////////////////////////////////////////
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#include "config_audio.h"
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#include "audioManager.h"
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#include "nullAudioManager.h"
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#include "load_dso.h"
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namespace {
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PT(AudioManager) create_NullAudioManger() {
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audio_debug("create_NullAudioManger()");
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return new NullAudioManager();
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}
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}
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Create_AudioManager_proc* AudioManager::_create_AudioManager
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=create_NullAudioManger;
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void AudioManager::
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register_AudioManager_creator(Create_AudioManager_proc* proc) {
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nassertv(_create_AudioManager==create_NullAudioManger);
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_create_AudioManager=proc;
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}
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// Factory method for getting a platform specific AudioManager:
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PT(AudioManager) AudioManager::
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create_AudioManager() {
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audio_debug("create_AudioManager()\n audio_library_name=\""
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<<*audio_library_name<<"\"");
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static int lib_load;
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if (!lib_load) {
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lib_load=1;
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if (!audio_library_name->empty() && !((*audio_library_name) == "null")) {
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Filename dl_name = Filename::dso_filename(
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"lib"+*audio_library_name+".so");
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dl_name.to_os_specific();
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audio_debug(" dl_name=\""<<dl_name<<"\"");
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void* lib = load_dso(dl_name);
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if (!lib) {
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audio_error(" LoadLibrary() failed, will use NullAudioManager");
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audio_error(" "<<load_dso_error());
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nassertr(_create_AudioManager==create_NullAudioManger, 0);
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} else {
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// ...the library will register itself with the AudioManager.
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#if defined(DWORD) && defined(WIN32) && !defined(NDEBUG) //[
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const int bufLen=256;
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char path[bufLen];
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DWORD count = GetModuleFileName((HMODULE)lib, path, bufLen);
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if (count) {
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audio_debug(" GetModuleFileName() \""<<path<<"\"");
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} else {
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audio_debug(" GetModuleFileName() failed.");
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}
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#endif //]
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}
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}
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}
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return (*_create_AudioManager)();
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}
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