open_toontown_panda3d/direct/src/plugin/p3dInstance.h

386 lines
11 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file p3dInstance.h
* @author drose
* @date 2009-05-29
*/
#ifndef P3DINSTANCE_H
#define P3DINSTANCE_H
#include "p3d_plugin_common.h"
#include "p3dFileDownload.h"
#include "p3dFileParams.h"
#include "p3dWindowParams.h"
#include "p3dReferenceCount.h"
#include "p3dSplashWindow.h"
#include "p3dTemporaryFile.h"
#include "p3dMultifileReader.h"
#include "get_tinyxml.h"
#ifdef __APPLE__
#include "subprocessWindowBuffer.h"
#include <CoreFoundation/CoreFoundation.h>
#endif
#ifndef _WIN32
#include <sys/time.h>
#endif
#include <deque>
#include <map>
class P3DSession;
class P3DSplashWindow;
class P3DDownload;
class P3DPackage;
class P3DObject;
class P3DMainObject;
class P3DTemporaryFile;
/**
* This is an instance of a Panda3D window, as seen in the parent-level
* process.
*/
class P3DInstance : public P3D_instance, public P3DReferenceCount {
public:
P3DInstance(P3D_request_ready_func *func,
const P3D_token tokens[], size_t num_tokens,
int argc, const char *argv[], void *user_data);
~P3DInstance();
void cleanup();
void set_p3d_url(const std::string &p3d_url);
void set_p3d_filename(const std::string &p3d_filename, const int &p3d_offset = 0);
int make_p3d_stream(const std::string &p3d_url);
inline const P3DFileParams &get_fparams() const;
void set_wparams(const P3DWindowParams &wparams);
inline const P3DWindowParams &get_wparams() const;
P3D_object *get_panda_script_object() const;
void set_browser_script_object(P3D_object *object);
bool has_request();
P3D_request *get_request();
void bake_requests();
void add_raw_request(TiXmlDocument *doc);
void add_baked_request(P3D_request *request);
static void finish_request(P3D_request *request, bool handled);
bool feed_url_stream(int unique_id,
P3D_result_code result_code,
int http_status_code,
size_t total_expected_data,
const unsigned char *this_data,
size_t this_data_size);
bool handle_event(const P3D_event_data &event);
inline int get_instance_id() const;
inline const std::string &get_session_key() const;
const std::string &get_log_pathname() const;
inline const std::string &get_session_platform() const;
inline P3DSession *get_session() const;
inline P3D_request_ready_func *get_request_ready_func() const;
void add_package(const std::string &name, const std::string &version,
const std::string &seq, P3DHost *host);
void add_package(P3DPackage *package);
void remove_package(P3DPackage *package);
bool get_packages_info_ready() const;
bool get_packages_ready() const;
bool get_packages_failed() const;
inline bool is_trusted() const;
inline bool get_matches_script_origin() const;
int start_download(P3DDownload *download, bool add_request = true);
inline bool is_started() const;
inline bool is_failed() const;
void request_stop_sub_thread();
void request_stop_main_thread();
void request_refresh();
void request_callback(P3D_callback_func *func, void *data);
TiXmlElement *make_xml();
void splash_button_clicked_sub_thread();
void splash_button_clicked_main_thread();
void auth_button_clicked();
void play_button_clicked();
void auth_finished_sub_thread();
void auth_finished_main_thread();
bool uninstall_packages();
bool uninstall_host();
private:
class ImageDownload : public P3DFileDownload {
public:
ImageDownload(P3DInstance *inst, int index);
protected:
virtual void download_finished(bool success);
private:
P3DInstance *_inst;
int _index;
};
class InstanceDownload : public P3DFileDownload {
public:
InstanceDownload(P3DInstance *inst);
protected:
virtual void download_progress();
virtual void download_finished(bool success);
private:
P3DInstance *_inst;
};
// The different kinds of image files we download for the splash window.
enum ImageType {
// Also update _image_type_names when you update this list.
IT_download,
IT_unauth,
IT_ready,
IT_failed,
IT_launch,
IT_active,
IT_auth_ready,
IT_auth_rollover,
IT_auth_click,
IT_play_ready,
IT_play_rollover,
IT_play_click,
IT_none, // Must be the last value
IT_num_image_types, // Not a real value
};
void priv_set_p3d_filename(const std::string &p3d_filename, const int &p3d_offset = -1);
void determine_p3d_basename(const std::string &p3d_url);
bool check_matches_origin(const std::string &origin_match);
bool check_matches_origin_one(const std::string &origin_match);
bool check_matches_hostname(const std::string &orig, const std::string &match);
void separate_components(std::vector<std::string> &components, const std::string &str);
bool check_matches_component(const std::string &orig, const std::string &match);
void check_p3d_signature();
void mark_p3d_untrusted();
void mark_p3d_trusted();
void scan_app_desc_file(TiXmlDocument *doc);
void add_panda3d_package();
void add_packages();
std::string find_alt_host_url(const std::string &host_url, const std::string &alt_host);
void get_host_info(P3DHost *host);
std::string get_start_dir_suffix() const;
void send_browser_script_object();
P3D_request *make_p3d_request(TiXmlElement *xrequest);
void handle_notify_request(const std::string &message);
void handle_script_request(const std::string &operation, P3D_object *object,
const std::string &property_name, P3D_object *value,
bool needs_response, int unique_id);
void set_failed();
void make_splash_window();
void set_background_image(ImageType image_type);
void set_button_image(ImageType image_type);
void report_package_info_ready(P3DPackage *package);
void consider_start_download();
void ready_to_install();
void start_next_download();
void mark_download_complete();
void ready_to_start();
void report_instance_progress(double progress, bool is_progress_known,
size_t received_data);
void report_package_progress(P3DPackage *package, double progress);
void report_package_done(P3DPackage *package, bool success);
void set_install_label(const std::string &install_label);
void paint_window();
#ifdef __APPLE__
bool get_framebuffer_osx_port();
bool get_framebuffer_osx_cgcontext();
void paint_window_osx_port();
void paint_window_osx_cgcontext(CGContextRef context);
#endif // __APPLE__
bool handle_event_osx_event_record(const P3D_event_data &event);
bool handle_event_osx_cocoa(const P3D_event_data &event);
void add_carbon_modifier_flags(unsigned int &swb_flags, int modifiers);
void add_cocoa_modifier_flags(unsigned int &swb_flags, int modifiers);
void send_notify(const std::string &message);
#ifdef __APPLE__
void alloc_swbuffer();
void free_swbuffer();
static void timer_callback(CFRunLoopTimerRef timer, void *info);
#endif // __APPLE__
P3D_request_ready_func *_func;
P3D_object *_dom_object;
P3DMainObject *_main_object;
std::string _p3d_basename;
std::string _origin_protocol;
std::string _origin_hostname;
std::string _origin_port;
// We need a list of previous time reports so we can average the predicted
// download time over the past few seconds.
class TimeReport {
public:
double _total;
double _report_time;
};
typedef std::deque<TimeReport> TimeReports;
TimeReports _time_reports;
double _total_time_reports;
P3DTemporaryFile *_temp_p3d_filename;
// For downloading the various images used by the splash window.
P3DPackage *_image_package;
static const char *_image_type_names[IT_num_image_types];
class ImageFile {
public:
inline ImageFile();
inline ~ImageFile();
inline void cleanup();
bool _use_standard_image;
P3DTemporaryFile *_temp_filename;
std::string _filename;
P3DSplashWindow::ImagePlacement _image_placement;
};
ImageFile _image_files[IT_num_image_types];
ImageType _current_background_image;
ImageType _current_button_image;
bool _got_fparams;
P3DFileParams _fparams;
P3DMultifileReader _mf_reader;
bool _got_wparams;
P3DWindowParams _wparams;
bool _p3d_trusted;
TiXmlElement *_xpackage;
// Holds the list of certificates that are pre-approved by the plugin
// vendor.
P3DPackage *_certlist_package;
// For downloading the p3dcert authorization program.
P3DPackage *_p3dcert_package;
int _instance_id;
std::string _session_key;
std::string _log_basename;
std::string _session_platform;
std::string _prc_name;
std::string _start_dir;
bool _hidden;
bool _matches_run_origin;
bool _matches_script_origin;
bool _allow_python_dev;
bool _keep_user_env;
bool _auto_install;
bool _auto_start;
bool _stop_on_ready;
bool _auth_button_clicked;
bool _failed;
P3DSession *_session;
P3DAuthSession *_auth_session;
std::string _log_pathname;
#ifdef __APPLE__
// On OSX, we have to get a copy of the framebuffer data back from the child
// process, and draw it to the window, here in the parent process. Crazy!
int _shared_fd;
size_t _shared_mmap_size;
std::string _shared_filename;
SubprocessWindowBuffer *_swbuffer;
char *_reversed_buffer;
CFDataRef _buffer_data;
CGDataProviderRef _data_provider;
CGColorSpaceRef _buffer_color_space;
CGImageRef _buffer_image;
bool _mouse_active;
unsigned int _modifiers;
CFRunLoopTimerRef _frame_timer;
#endif // __APPLE__
P3DSplashWindow *_splash_window;
std::string _install_label;
bool _instance_window_opened;
bool _instance_window_attached;
bool _stuff_to_download;
// Keep track of when the download was started, for reporting purposes.
// These members are used both for the instance download, and for the later
// package download.
#ifdef _WIN32
int _start_dl_tick;
#else
struct timeval _start_dl_timeval;
#endif
// This is set false initially, but true if the instance download continues
// for more than a couple of seconds.
bool _show_dl_instance_progress;
typedef std::vector<P3DPackage *> Packages;
Packages _packages;
Packages _downloading_packages;
int _download_package_index;
size_t _prev_downloaded;
size_t _total_download_size;
size_t _total_downloaded;
bool _packages_specified;
bool _download_started;
bool _download_complete;
bool _instance_started;
// We keep the _panda3d pointer separately because it's so important, but
// it's in the above vector also.
P3DPackage *_panda3d_package;
typedef std::map<int, P3DDownload *> Downloads;
Downloads _downloads;
// The _raw_requests queue might be filled up by the read thread, so we
// protect it in a lock.
LOCK _request_lock;
typedef std::deque<TiXmlDocument *> RawRequests;
RawRequests _raw_requests;
bool _requested_stop;
// The _baked_requests queue is only touched in the main thread; no lock
// needed.
typedef std::deque<P3D_request *> BakedRequests;
BakedRequests _baked_requests;
friend class P3DSession;
friend class P3DAuthSession;
friend class ImageDownload;
friend class InstanceDownload;
friend class P3DWindowParams;
friend class P3DPackage;
};
#include "p3dInstance.I"
#endif