open_toontown_panda3d/direct/src/plugin_standalone/panda3d.rc.pp

54 lines
1.4 KiB
ObjectPascal

//
// panda3d.rc.pp
//
// This file defines the script to auto-generate panda3d.rc at
// ppremake time. We use this to fill in the DLL version correctly.
//
#output panda3d.rc notouch
/$[]/#### Generated automatically by $[PPREMAKE] $[PPREMAKE_VERSION] from $[notdir $[THISFILENAME]].
/$[]/################################# DO NOT EDIT ###########################
#$[]define APSTUDIO_READONLY_SYMBOLS
#$[]include "winresrc.h"
#$[]undef APSTUDIO_READONLY_SYMBOLS
VS_VERSION_INFO VERSIONINFO
FILEVERSION $[P3D_PLUGIN_DLL_COMMA_VERSION]
PRODUCTVERSION $[P3D_PLUGIN_DLL_COMMA_VERSION]
FILEFLAGSMASK 0x3fL
#$[]ifdef _DEBUG
FILEFLAGS 0x1L
#$[]else
FILEFLAGS 0x0L
#$[]endif
FILEOS 0x40004L
FILETYPE 0x2L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040904e4"
BEGIN
VALUE "FileDescription", "Panda3D Game Engine Runtime $[P3D_PLUGIN_VERSION_STR]\0"
VALUE "FileVersion", "$[P3D_PLUGIN_DLL_DOT_VERSION]"
VALUE "LegalTrademarks", "\0"
VALUE "MIMEType", "application/x-panda3d\0"
VALUE "FileExtents", "p3d\0"
VALUE "FileOpenName", "Panda3D applet\0"
VALUE "ProductName", "Panda3D Game Engine Runtime $[P3D_PLUGIN_VERSION_STR]\0"
VALUE "ProductVersion", "$[P3D_PLUGIN_DLL_DOT_VERSION]"
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x409, 1252
END
END
ICON_FILE ICON "panda3d.ico"
#end panda3d.rc