349 lines
14 KiB
C++
349 lines
14 KiB
C++
// Filename: graphicsWindowInputDevice.cxx
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// Created by: drose (24May00)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#include "graphicsWindowInputDevice.h"
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#include "mouseButton.h"
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#include "keyboardButton.h"
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#define EXPCL EXPCL_PANDA_DISPLAY
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#define EXPTP EXPTP_PANDA_DISPLAY
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#define TYPE GraphicsWindowInputDevice
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#define NAME vector_GraphicsWindowInputDevice
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#include "vector_src.cxx"
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// Tell GCC that we'll take care of the instantiation explicitly here.
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#ifdef __GNUC__
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#pragma implementation
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#endif
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////////////////////////////////////////////////////////////////////
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// Function: GraphicsWindowInputDevice::Constructor
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// Access: Private
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// Description: Defines a new InputDevice for the window. Most
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// windows will have exactly one InputDevice: a
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// keyboard/mouse pair. Some may also add joystick
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// data, or additional mice or something.
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//
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// This private constructor is only used internally by
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// the named constructors, below.
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////////////////////////////////////////////////////////////////////
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GraphicsWindowInputDevice::
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GraphicsWindowInputDevice(GraphicsWindow *host, const string &name, int flags) :
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_host(host),
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_name(name),
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_flags(flags),
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_device_index(0),
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_event_sequence(0),
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_pointer_mode_enable(false),
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_pointer_speed(1.0),
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_pointer_true_x(0.0),
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_pointer_true_y(0.0),
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_enable_pointer_events(false)
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{
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}
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////////////////////////////////////////////////////////////////////
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// Function: GraphicsWindowInputDevice::pointer_only
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// Access: Public
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// Description: This named constructor returns an input device that
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// only has a pointing device, no keyboard.
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////////////////////////////////////////////////////////////////////
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GraphicsWindowInputDevice GraphicsWindowInputDevice::
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pointer_only(GraphicsWindow *host, const string &name) {
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return GraphicsWindowInputDevice(host, name, IDF_has_pointer);
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}
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////////////////////////////////////////////////////////////////////
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// Function: GraphicsWindowInputDevice::keyboard_only
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// Access: Public
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// Description: This named constructor returns an input device that
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// only has a keyboard, no pointing device.
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////////////////////////////////////////////////////////////////////
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GraphicsWindowInputDevice GraphicsWindowInputDevice::
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keyboard_only(GraphicsWindow *host, const string &name) {
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return GraphicsWindowInputDevice(host, name, IDF_has_keyboard);
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}
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////////////////////////////////////////////////////////////////////
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// Function: GraphicsWindowInputDevice::pointer_and_keyboard
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// Access: Public
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// Description: This named constructor returns an input device that
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// has both a keyboard and pointer.
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////////////////////////////////////////////////////////////////////
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GraphicsWindowInputDevice GraphicsWindowInputDevice::
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pointer_and_keyboard(GraphicsWindow *host, const string &name) {
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return
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GraphicsWindowInputDevice(host, name, IDF_has_pointer | IDF_has_keyboard);
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}
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////////////////////////////////////////////////////////////////////
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// Function: GraphicsWindowInputDevice::Copy Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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GraphicsWindowInputDevice::
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GraphicsWindowInputDevice(const GraphicsWindowInputDevice ©)
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{
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*this = copy;
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}
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////////////////////////////////////////////////////////////////////
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// Function: GraphicsWindowInputDevice::Copy Assignment Operator
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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void GraphicsWindowInputDevice::
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operator = (const GraphicsWindowInputDevice ©)
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{
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LightMutexHolder holder(_lock);
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LightMutexHolder holder1(copy._lock);
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_host = copy._host;
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_name = copy._name;
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_flags = copy._flags;
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_device_index = copy._device_index;
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_event_sequence = copy._event_sequence;
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_pointer_mode_enable = copy._pointer_mode_enable;
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_pointer_speed = copy._pointer_speed;
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_pointer_true_x = copy._pointer_true_x;
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_pointer_true_y = copy._pointer_true_y;
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_enable_pointer_events = copy._enable_pointer_events;
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_mouse_data = copy._mouse_data;
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_true_mouse_data = copy._true_mouse_data;
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_button_events = copy._button_events;
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_pointer_events = copy._pointer_events;
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}
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////////////////////////////////////////////////////////////////////
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// Function: GraphicsWindowInputDevice::Destructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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GraphicsWindowInputDevice::
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~GraphicsWindowInputDevice() {
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}
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////////////////////////////////////////////////////////////////////
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// Function: GraphicsWindowInputDevice::has_button_event
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// Access: Public
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// Description: Returns true if this device has a pending button
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// event (a mouse button or keyboard button down/up),
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// false otherwise. If this returns true, the
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// particular event may be extracted via
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// get_button_event().
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////////////////////////////////////////////////////////////////////
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bool GraphicsWindowInputDevice::
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has_button_event() const {
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LightMutexHolder holder(_lock);
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return !_button_events.empty();
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}
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////////////////////////////////////////////////////////////////////
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// Function: GraphicsWindowInputDevice::get_button_event
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// Access: Public
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// Description: Assuming a previous call to has_button_event()
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// returned true, this returns the pending button event.
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////////////////////////////////////////////////////////////////////
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ButtonEvent GraphicsWindowInputDevice::
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get_button_event() {
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LightMutexHolder holder(_lock);
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ButtonEvent be = _button_events.front();
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_button_events.pop_front();
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return be;
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}
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////////////////////////////////////////////////////////////////////
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// Function: GraphicsWindowInputDevice::has_pointer_event
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// Access: Public
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// Description: Returns true if this device has a pending pointer
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// event (a mouse movement), or false otherwise. If
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// this returns true, the particular event may be
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// extracted via get_pointer_event().
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////////////////////////////////////////////////////////////////////
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bool GraphicsWindowInputDevice::
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has_pointer_event() const {
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LightMutexHolder holder(_lock);
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return (_pointer_events != 0);
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}
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////////////////////////////////////////////////////////////////////
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// Function: GraphicsWindowInputDevice::get_pointer_events
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// Access: Public
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// Description: Returns a PointerEventList containing all the recent
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// pointer events.
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////////////////////////////////////////////////////////////////////
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PT(PointerEventList) GraphicsWindowInputDevice::
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get_pointer_events() {
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LightMutexHolder holder(_lock);
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PT(PointerEventList) result = _pointer_events;
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_pointer_events = 0;
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return result;
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}
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////////////////////////////////////////////////////////////////////
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// Function: GraphicsWindowInputDevice::enable_pointer_mode
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// Access: Public
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// Description: There are two modes: raw mode, and pointer mode.
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// In pointer mode, the mouse stops when it reaches the
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// edges of the window. In raw mode, the mouse ignores
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// the screen boundaries and can continue indefinitely,
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// even into negative coordinates. In raw mode, each
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// "blip" from the mouse hardware corresponds to a
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// change of 1 unit in the mouse's (x,y) coordinate.
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// In pointer mode, a variety of speed adjustment factors
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// and concepts like "mouse acceleration" may be applied.
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//
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// Mouse zero represents the system mouse pointer. This
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// is by definition a pointer, not a raw mouse. It is
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// an error to try to enable or disable pointer mode on
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// mouse zero.
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////////////////////////////////////////////////////////////////////
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void GraphicsWindowInputDevice::
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enable_pointer_mode(double speed) {
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LightMutexHolder holder(_lock);
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nassertv(_device_index != 0);
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_pointer_mode_enable = true;
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_pointer_speed = speed;
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_pointer_true_x = _host->get_x_size() * 0.5;
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_pointer_true_y = _host->get_y_size() * 0.5;
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_mouse_data._in_window = true;
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_mouse_data._xpos = int(_pointer_true_x + 0.5);
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_mouse_data._ypos = int(_pointer_true_y + 0.5);
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}
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////////////////////////////////////////////////////////////////////
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// Function: GraphicsWindowInputDevice::disable_pointer_mode
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// Access: Public
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// Description: see enable_pointer_mode.
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////////////////////////////////////////////////////////////////////
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void GraphicsWindowInputDevice::
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disable_pointer_mode() {
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LightMutexHolder holder(_lock);
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nassertv(_device_index != 0);
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_pointer_mode_enable = false;
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_pointer_speed = 1.0;
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_pointer_true_x = 0.0;
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_pointer_true_y = 0.0;
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_mouse_data = _true_mouse_data;
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}
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////////////////////////////////////////////////////////////////////
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// Function: GraphicsWindowInputDevice::set_pointer
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// Access: Public
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// Description: Records that a mouse movement has taken place.
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////////////////////////////////////////////////////////////////////
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void GraphicsWindowInputDevice::
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set_pointer(bool inwin, int x, int y, double time) {
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LightMutexHolder holder(_lock);
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int delta_x = x - _true_mouse_data._xpos;
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int delta_y = y - _true_mouse_data._ypos;
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_true_mouse_data._in_window = inwin;
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_true_mouse_data._xpos = x;
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_true_mouse_data._ypos = y;
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if (_pointer_mode_enable) {
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_pointer_true_x += (delta_x * _pointer_speed);
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_pointer_true_y += (delta_y * _pointer_speed);
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double xhi = _host->get_x_size();
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double yhi = _host->get_y_size();
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if (_pointer_true_x < 0.0) _pointer_true_x = 0.0;
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if (_pointer_true_y < 0.0) _pointer_true_y = 0.0;
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if (_pointer_true_x > xhi) _pointer_true_x = xhi;
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if (_pointer_true_y > yhi) _pointer_true_y = yhi;
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_mouse_data._in_window = true;
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_mouse_data._xpos = int(_pointer_true_x + 0.5);
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_mouse_data._ypos = int(_pointer_true_y + 0.5);
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} else {
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_mouse_data = _true_mouse_data;
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}
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if (_enable_pointer_events) {
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int seq = _event_sequence++;
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if (_pointer_events == 0) {
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_pointer_events = new PointerEventList();
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}
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_pointer_events->add_event(_mouse_data._in_window,
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_mouse_data._xpos,
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_mouse_data._ypos,
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seq, time);
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: GraphicsWindowInputDevice::button_down
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// Access: Public
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// Description: Records that the indicated button has been depressed.
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////////////////////////////////////////////////////////////////////
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void GraphicsWindowInputDevice::
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button_down(ButtonHandle button, double time) {
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LightMutexHolder holder(_lock);
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_button_events.push_back(ButtonEvent(button, ButtonEvent::T_down, time));
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}
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////////////////////////////////////////////////////////////////////
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// Function: GraphicsWindowInputDevice::button_resume_down
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// Access: Public
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// Description: Records that the indicated button was depressed
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// earlier, and we only just detected the event after
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// the fact. This is mainly useful for tracking the
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// state of modifier keys.
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////////////////////////////////////////////////////////////////////
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void GraphicsWindowInputDevice::
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button_resume_down(ButtonHandle button, double time) {
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LightMutexHolder holder(_lock);
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_button_events.push_back(ButtonEvent(button, ButtonEvent::T_resume_down, time));
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}
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////////////////////////////////////////////////////////////////////
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// Function: GraphicsWindowInputDevice::button_up
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// Access: Public
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// Description: Records that the indicated button has been released.
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////////////////////////////////////////////////////////////////////
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void GraphicsWindowInputDevice::
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button_up(ButtonHandle button, double time) {
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LightMutexHolder holder(_lock);
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_button_events.push_back(ButtonEvent(button, ButtonEvent::T_up, time));
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}
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////////////////////////////////////////////////////////////////////
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// Function: GraphicsWindowInputDevice::keystroke
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// Access: Public
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// Description: Records that the indicated keystroke has been
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// generated.
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////////////////////////////////////////////////////////////////////
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void GraphicsWindowInputDevice::
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keystroke(int keycode, double time) {
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LightMutexHolder holder(_lock);
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_button_events.push_back(ButtonEvent(keycode, time));
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}
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////////////////////////////////////////////////////////////////////
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// Function: GraphicsWindowInputDevice::candidate
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// Access: Public
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// Description: Records that the indicated candidate string has been
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// highlighted. This is used to implement IME support
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// for typing in international languages, especially
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// Chinese/Japanese/Korean.
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////////////////////////////////////////////////////////////////////
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void GraphicsWindowInputDevice::
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candidate(const wstring &candidate_string, size_t highlight_start,
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size_t highlight_end, size_t cursor_pos) {
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LightMutexHolder holder(_lock);
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_button_events.push_back(ButtonEvent(candidate_string,
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highlight_start, highlight_end,
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cursor_pos));
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}
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