99 lines
3.3 KiB
C++
99 lines
3.3 KiB
C++
// Filename: stereoDisplayRegion.h
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// Created by: drose (19Feb09)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#ifndef STEREODISPLAYREGION_H
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#define STEREODISPLAYREGION_H
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#include "pandabase.h"
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#include "displayRegion.h"
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////////////////////////////////////////////////////////////////////
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// Class : StereoDisplayRegion
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// Description : This is a special DisplayRegion wrapper that actually
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// includes a pair of DisplayRegions internally: the
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// left and right eyes. The DisplayRegion represented
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// here does not have a physical association with the
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// window, but it pretends it does. Instead, it
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// maintains a pointer to the left and right
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// DisplayRegions separately.
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//
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// Operations on the StereoDisplayRegion object affect
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// both left and right eyes together. To access the
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// left or right eyes independently, use get_left_eye()
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// and get_right_eye().
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDA_DISPLAY StereoDisplayRegion : public DisplayRegion {
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protected:
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StereoDisplayRegion(GraphicsOutput *window,
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const LVecBase4f &dimensions,
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DisplayRegion *left, DisplayRegion *right);
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public:
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virtual ~StereoDisplayRegion();
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PUBLISHED:
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// Inherited from DrawableRegion
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virtual void set_clear_active(int n, bool clear_aux_active);
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virtual void set_clear_value(int n, const Colorf &clear_value);
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virtual void disable_clears();
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virtual void set_pixel_zoom(float pixel_zoom);
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// Inherited from DisplayRegion
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virtual void set_dimensions(const LVecBase4f &dimensions);
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virtual bool is_stereo() const;
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virtual void set_camera(const NodePath &camera);
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virtual void set_active(bool active);
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virtual void set_sort(int sort);
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virtual void set_stereo_channel(Lens::StereoChannel stereo_channel);
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virtual void set_incomplete_render(bool incomplete_render);
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virtual void set_texture_reload_priority(int texture_reload_priority);
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virtual void set_cull_traverser(CullTraverser *trav);
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virtual void set_cube_map_index(int cube_map_index);
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virtual void output(ostream &out) const;
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virtual PT(PandaNode) make_cull_result_graph();
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INLINE DisplayRegion *get_left_eye();
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INLINE DisplayRegion *get_right_eye();
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private:
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PT(DisplayRegion) _left_eye;
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PT(DisplayRegion) _right_eye;
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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DisplayRegion::init_type();
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register_type(_type_handle, "StereoDisplayRegion",
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DisplayRegion::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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friend class GraphicsOutput;
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friend class DisplayRegionPipelineReader;
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};
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#include "stereoDisplayRegion.I"
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#endif
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