open_toontown_panda3d/panda/src/tinydisplay/tinyGraphicsBuffer.cxx

178 lines
5.6 KiB
C++

// Filename: tinyGraphicsBuffer.cxx
// Created by: drose (08Aug08)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#include "pandabase.h"
#include "tinyGraphicsBuffer.h"
#include "config_tinydisplay.h"
#include "tinyGraphicsStateGuardian.h"
#include "pStatTimer.h"
TypeHandle TinyGraphicsBuffer::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: TinyGraphicsBuffer::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
TinyGraphicsBuffer::
TinyGraphicsBuffer(GraphicsEngine *engine, GraphicsPipe *pipe,
const string &name,
const FrameBufferProperties &fb_prop,
const WindowProperties &win_prop,
int flags,
GraphicsStateGuardian *gsg,
GraphicsOutput *host) :
GraphicsBuffer(engine, pipe, name, fb_prop, win_prop, flags, gsg, host)
{
_frame_buffer = NULL;
}
////////////////////////////////////////////////////////////////////
// Function: TinyGraphicsBuffer::Destructor
// Access: Public, Virtual
// Description:
////////////////////////////////////////////////////////////////////
TinyGraphicsBuffer::
~TinyGraphicsBuffer() {
}
////////////////////////////////////////////////////////////////////
// Function: TinyGraphicsBuffer::begin_frame
// Access: Public, Virtual
// Description: This function will be called within the draw thread
// before beginning rendering for a given frame. It
// should do whatever setup is required, and return true
// if the frame should be rendered, or false if it
// should be skipped.
////////////////////////////////////////////////////////////////////
bool TinyGraphicsBuffer::
begin_frame(FrameMode mode, Thread *current_thread) {
begin_frame_spam(mode);
if (_gsg == (GraphicsStateGuardian *)NULL) {
return false;
}
TinyGraphicsStateGuardian *tinygsg;
DCAST_INTO_R(tinygsg, _gsg, false);
tinygsg->_current_frame_buffer = _frame_buffer;
tinygsg->reset_if_new();
_gsg->set_current_properties(&get_fb_properties());
return _gsg->begin_frame(current_thread);
}
////////////////////////////////////////////////////////////////////
// Function: TinyGraphicsBuffer::end_frame
// Access: Public, Virtual
// Description: This function will be called within the draw thread
// after rendering is completed for a given frame. It
// should do whatever finalization is required.
////////////////////////////////////////////////////////////////////
void TinyGraphicsBuffer::
end_frame(FrameMode mode, Thread *current_thread) {
end_frame_spam(mode);
nassertv(_gsg != (GraphicsStateGuardian *)NULL);
if (mode == FM_render) {
// end_render_texture();
copy_to_textures();
}
_gsg->end_frame(current_thread);
if (mode == FM_render) {
trigger_flip();
if (_one_shot) {
prepare_for_deletion();
}
clear_cube_map_selection();
}
}
////////////////////////////////////////////////////////////////////
// Function: TinyGraphicsBuffer::close_buffer
// Access: Protected, Virtual
// Description: Closes the buffer right now. Called from the buffer
// thread.
////////////////////////////////////////////////////////////////////
void TinyGraphicsBuffer::
close_buffer() {
if (_gsg != (GraphicsStateGuardian *)NULL) {
TinyGraphicsStateGuardian *tinygsg;
DCAST_INTO_V(tinygsg, _gsg);
tinygsg->_current_frame_buffer = NULL;
_gsg.clear();
_active = false;
}
_is_valid = false;
}
////////////////////////////////////////////////////////////////////
// Function: TinyGraphicsBuffer::open_buffer
// Access: Protected, Virtual
// Description: Opens the buffer right now. Called from the buffer
// thread. Returns true if the buffer is successfully
// opened, or false if there was a problem.
////////////////////////////////////////////////////////////////////
bool TinyGraphicsBuffer::
open_buffer() {
// GSG Creation/Initialization
TinyGraphicsStateGuardian *tinygsg;
if (_gsg == 0) {
// There is no old gsg. Create a new one.
tinygsg = new TinyGraphicsStateGuardian(_engine, _pipe, NULL);
_gsg = tinygsg;
} else {
DCAST_INTO_R(tinygsg, _gsg, false);
}
create_frame_buffer();
if (_frame_buffer == NULL) {
tinydisplay_cat.error()
<< "Could not create frame buffer.\n";
return false;
}
tinygsg->_current_frame_buffer = _frame_buffer;
tinygsg->reset_if_new();
if (!tinygsg->is_valid()) {
close_buffer();
return false;
}
_is_valid = true;
return true;
}
////////////////////////////////////////////////////////////////////
// Function: TinyGraphicsBuffer::create_frame_buffer
// Access: Private
// Description: Creates a suitable frame buffer for the current
// window size.
////////////////////////////////////////////////////////////////////
void TinyGraphicsBuffer::
create_frame_buffer() {
if (_frame_buffer != NULL) {
ZB_close(_frame_buffer);
_frame_buffer = NULL;
}
_frame_buffer = ZB_open(get_fb_x_size(), get_fb_y_size(), ZB_MODE_RGBA, 0, 0, 0, 0);
}