178 lines
5.6 KiB
C++
178 lines
5.6 KiB
C++
// Filename: tinyGraphicsBuffer.cxx
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// Created by: drose (08Aug08)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#include "pandabase.h"
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#include "tinyGraphicsBuffer.h"
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#include "config_tinydisplay.h"
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#include "tinyGraphicsStateGuardian.h"
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#include "pStatTimer.h"
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TypeHandle TinyGraphicsBuffer::_type_handle;
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////////////////////////////////////////////////////////////////////
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// Function: TinyGraphicsBuffer::Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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TinyGraphicsBuffer::
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TinyGraphicsBuffer(GraphicsEngine *engine, GraphicsPipe *pipe,
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const string &name,
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const FrameBufferProperties &fb_prop,
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const WindowProperties &win_prop,
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int flags,
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GraphicsStateGuardian *gsg,
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GraphicsOutput *host) :
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GraphicsBuffer(engine, pipe, name, fb_prop, win_prop, flags, gsg, host)
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{
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_frame_buffer = NULL;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TinyGraphicsBuffer::Destructor
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// Access: Public, Virtual
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// Description:
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////////////////////////////////////////////////////////////////////
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TinyGraphicsBuffer::
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~TinyGraphicsBuffer() {
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}
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////////////////////////////////////////////////////////////////////
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// Function: TinyGraphicsBuffer::begin_frame
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// Access: Public, Virtual
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// Description: This function will be called within the draw thread
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// before beginning rendering for a given frame. It
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// should do whatever setup is required, and return true
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// if the frame should be rendered, or false if it
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// should be skipped.
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////////////////////////////////////////////////////////////////////
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bool TinyGraphicsBuffer::
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begin_frame(FrameMode mode, Thread *current_thread) {
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begin_frame_spam(mode);
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if (_gsg == (GraphicsStateGuardian *)NULL) {
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return false;
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}
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TinyGraphicsStateGuardian *tinygsg;
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DCAST_INTO_R(tinygsg, _gsg, false);
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tinygsg->_current_frame_buffer = _frame_buffer;
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tinygsg->reset_if_new();
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_gsg->set_current_properties(&get_fb_properties());
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return _gsg->begin_frame(current_thread);
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}
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////////////////////////////////////////////////////////////////////
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// Function: TinyGraphicsBuffer::end_frame
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// Access: Public, Virtual
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// Description: This function will be called within the draw thread
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// after rendering is completed for a given frame. It
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// should do whatever finalization is required.
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////////////////////////////////////////////////////////////////////
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void TinyGraphicsBuffer::
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end_frame(FrameMode mode, Thread *current_thread) {
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end_frame_spam(mode);
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nassertv(_gsg != (GraphicsStateGuardian *)NULL);
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if (mode == FM_render) {
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// end_render_texture();
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copy_to_textures();
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}
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_gsg->end_frame(current_thread);
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if (mode == FM_render) {
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trigger_flip();
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if (_one_shot) {
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prepare_for_deletion();
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}
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clear_cube_map_selection();
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: TinyGraphicsBuffer::close_buffer
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// Access: Protected, Virtual
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// Description: Closes the buffer right now. Called from the buffer
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// thread.
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////////////////////////////////////////////////////////////////////
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void TinyGraphicsBuffer::
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close_buffer() {
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if (_gsg != (GraphicsStateGuardian *)NULL) {
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TinyGraphicsStateGuardian *tinygsg;
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DCAST_INTO_V(tinygsg, _gsg);
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tinygsg->_current_frame_buffer = NULL;
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_gsg.clear();
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_active = false;
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}
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_is_valid = false;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TinyGraphicsBuffer::open_buffer
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// Access: Protected, Virtual
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// Description: Opens the buffer right now. Called from the buffer
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// thread. Returns true if the buffer is successfully
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// opened, or false if there was a problem.
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////////////////////////////////////////////////////////////////////
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bool TinyGraphicsBuffer::
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open_buffer() {
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// GSG Creation/Initialization
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TinyGraphicsStateGuardian *tinygsg;
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if (_gsg == 0) {
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// There is no old gsg. Create a new one.
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tinygsg = new TinyGraphicsStateGuardian(_engine, _pipe, NULL);
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_gsg = tinygsg;
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} else {
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DCAST_INTO_R(tinygsg, _gsg, false);
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}
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create_frame_buffer();
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if (_frame_buffer == NULL) {
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tinydisplay_cat.error()
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<< "Could not create frame buffer.\n";
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return false;
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}
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tinygsg->_current_frame_buffer = _frame_buffer;
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tinygsg->reset_if_new();
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if (!tinygsg->is_valid()) {
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close_buffer();
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return false;
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}
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_is_valid = true;
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return true;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TinyGraphicsBuffer::create_frame_buffer
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// Access: Private
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// Description: Creates a suitable frame buffer for the current
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// window size.
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////////////////////////////////////////////////////////////////////
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void TinyGraphicsBuffer::
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create_frame_buffer() {
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if (_frame_buffer != NULL) {
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ZB_close(_frame_buffer);
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_frame_buffer = NULL;
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}
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_frame_buffer = ZB_open(get_fb_x_size(), get_fb_y_size(), ZB_MODE_RGBA, 0, 0, 0, 0);
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}
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