112 lines
3.3 KiB
C++
112 lines
3.3 KiB
C++
// Filename: collisionSegment.h
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// Created by: drose (30Jan01)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://www.panda3d.org/license.txt .
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//
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// To contact the maintainers of this program write to
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// panda3d@yahoogroups.com .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef COLLISIONSEGMENT_H
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#define COLLISIONSEGMENT_H
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#include "pandabase.h"
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#include "collisionSolid.h"
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class LensNode;
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///////////////////////////////////////////////////////////////////
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// Class : CollisionSegment
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// Description : A finite line segment, with two specific endpoints
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// but no thickness. It's similar to a CollisionRay,
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// except it does not continue to infinity.
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//
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// It does have an ordering, from point A to point B.
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// If more than a single point of the segment is
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// intersecting a solid, the reported intersection point
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// is generally the closest on the segment to point A.
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDA CollisionSegment : public CollisionSolid {
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PUBLISHED:
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INLINE CollisionSegment();
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INLINE CollisionSegment(const LPoint3f &a, const LPoint3f &db);
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INLINE CollisionSegment(float ax, float ay, float az,
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float bx, float by, float bz);
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public:
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INLINE CollisionSegment(const CollisionSegment ©);
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virtual CollisionSolid *make_copy();
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virtual int
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test_intersection(CollisionHandler *record,
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const CollisionEntry &entry,
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const CollisionSolid *into) const;
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virtual void xform(const LMatrix4f &mat);
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virtual LPoint3f get_collision_origin() const;
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virtual void output(ostream &out) const;
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PUBLISHED:
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INLINE void set_point_a(const LPoint3f &a);
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INLINE void set_point_a(float x, float y, float z);
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INLINE const LPoint3f &get_point_a() const;
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INLINE void set_point_b(const LPoint3f &b);
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INLINE void set_point_b(float x, float y, float z);
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INLINE const LPoint3f &get_point_b() const;
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bool set_from_lens(LensNode *camera, const LPoint2f &point);
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INLINE bool set_from_lens(LensNode *camera, float px, float py);
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protected:
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virtual BoundingVolume *recompute_bound();
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protected:
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virtual void fill_viz_geom();
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private:
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LPoint3f _a, _b;
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public:
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static void register_with_read_factory();
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virtual void write_datagram(BamWriter *manager, Datagram &dg);
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protected:
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static TypedWritable *make_from_bam(const FactoryParams ¶ms);
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void fillin(DatagramIterator &scan, BamReader *manager);
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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CollisionSolid::init_type();
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register_type(_type_handle, "CollisionSegment",
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CollisionSolid::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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};
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#include "collisionSegment.I"
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#endif
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