open_toontown_panda3d/panda/src/express/thread.h

93 lines
2.6 KiB
C++

// Filename: thread.h
// Created by: cary (16Sep98)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#ifndef THREAD_H
#define THREAD_H
#include "pandabase.h"
#include "typedReferenceCount.h"
#include "threadPriority.h"
#include "threadImpl.h"
#include "notify.h"
////////////////////////////////////////////////////////////////////
// Class : Thread
// Description : A thread; that is, a lightweight process. This is an
// abstract base class; to use it, you must subclass
// from it and redefine thread_main().
//
// The thread itself will keep a reference count on the
// Thread object while it is running; when the thread
// returns from its root function, the Thread object
// will automatically be destructed if no other pointers
// are referencing it.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDAEXPRESS Thread : public TypedReferenceCount {
public:
INLINE Thread(const string &name);
virtual ~Thread();
private:
INLINE Thread(const Thread &copy);
INLINE void operator = (const Thread &copy);
protected:
virtual void thread_main()=0;
public:
INLINE const string &get_name() const;
INLINE bool start(ThreadPriority priority, bool global, bool joinable);
INLINE void join();
INLINE static void prepare_for_exit();
INLINE static Thread *get_current_thread();
INLINE static bool is_threading_supported();
INLINE static void sleep(double seconds);
virtual void output(ostream &out) const;
private:
bool _started;
string _name;
ThreadImpl _impl;
friend class ThreadDummyImpl;
friend class ThreadNsprImpl;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
TypedReferenceCount::init_type();
register_type(_type_handle, "Thread",
TypedReferenceCount::get_class_type());
}
private:
static TypeHandle _type_handle;
};
INLINE ostream &operator << (ostream &out, const Thread &thread);
#include "thread.I"
#endif