91 lines
2.3 KiB
C++
91 lines
2.3 KiB
C++
// Filename: animBundle.h
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// Created by: drose (21Feb99)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#ifndef ANIMBUNDLE_H
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#define ANIMBUNDLE_H
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#include "pandabase.h"
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#include "animGroup.h"
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#include "pointerTo.h"
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class FactoryParams;
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////////////////////////////////////////////////////////////////////
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// Class : AnimBundle
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// Description : This is the root of an AnimChannel hierarchy. It
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// knows the frame rate and number of frames of all the
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// channels in the hierarchy (which must all match).
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDA_CHAN AnimBundle : public AnimGroup {
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protected:
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AnimBundle(AnimGroup *parent, const AnimBundle ©);
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PUBLISHED:
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INLINE AnimBundle(const string &name, float fps, int num_frames);
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PT(AnimBundle) copy_bundle() const;
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INLINE double get_base_frame_rate() const;
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INLINE int get_num_frames() const;
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virtual void output(ostream &out) const;
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protected:
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INLINE AnimBundle();
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virtual AnimGroup *make_copy(AnimGroup *parent) const;
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private:
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float _fps;
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int _num_frames;
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public:
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static void register_with_read_factory();
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virtual void write_datagram(BamWriter* manager, Datagram &me);
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static TypedWritable *make_AnimBundle(const FactoryParams ¶ms);
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protected:
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void fillin(DatagramIterator& scan, BamReader* manager);
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public:
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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AnimGroup::init_type();
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register_type(_type_handle, "AnimBundle",
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AnimGroup::get_class_type());
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}
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private:
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static TypeHandle _type_handle;
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};
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inline ostream &operator <<(ostream &out, const AnimBundle &bundle) {
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bundle.output(out);
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return out;
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}
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#include "animBundle.I"
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#endif
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