open_toontown_panda3d/panda/src/glstuff/glTextureContext_src.cxx

50 lines
1.7 KiB
C++

// Filename: glTextureContext.cxx
// Created by: drose (07Oct99)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#include "pnotify.h"
TypeHandle CLP(TextureContext)::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: GLTextureContext::evict_lru
// Access: Public, Virtual
// Description: Evicts the page from the LRU. Called internally when
// the LRU determines that it is full. May also be
// called externally when necessary to explicitly evict
// the page.
//
// It is legal for this method to either evict the page
// as requested, do nothing (in which case the eviction
// will be requested again at the next epoch), or
// requeue itself on the tail of the queue (in which
// case the eviction will be requested again much
// later).
////////////////////////////////////////////////////////////////////
void CLP(TextureContext)::
evict_lru() {
dequeue_lru();
// Free the texture resources.
GLP(DeleteTextures)(1, &_index);
// We still need a valid index number, though, in case we want to
// re-load the texture later.
GLP(GenTextures)(1, &_index);
_already_applied = false;
update_data_size_bytes(0);
mark_unloaded();
}