open_toontown_panda3d/panda/src/collide/collisionHandlerPhysical.I

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// Filename: collisionHandlerPhysical.I
// Created by: drose (16Mar02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: CollisionHandlerPhysical::ColliderDef::set_drive_interface
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE void CollisionHandlerPhysical::ColliderDef::
set_drive_interface(DriveInterface *drive_interface) {
_drive_interface = drive_interface;
_node.clear();
}
////////////////////////////////////////////////////////////////////
// Function: CollisionHandlerPhysical::ColliderDef::set_node
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE void CollisionHandlerPhysical::ColliderDef::
set_node(PandaNode *node) {
_node = node;
_drive_interface.clear();
}
////////////////////////////////////////////////////////////////////
// Function: CollisionHandlerPhysical::ColliderDef::is_valid
// Access: Public
// Description: Returns true if this ColliderDef is still valid;
// e.g. it refers to a valid node or drive interface.
////////////////////////////////////////////////////////////////////
INLINE bool CollisionHandlerPhysical::ColliderDef::
is_valid() const {
return (_node != (PandaNode *)NULL) ||
(_drive_interface != (DriveInterface *)NULL);
}