66 lines
2.6 KiB
Plaintext
66 lines
2.6 KiB
Plaintext
// Filename: movingPartBase.I
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// Created by: drose (22Feb99)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: MovingPartBase::Copy Constructor
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// Access: Protected
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// Description: Normally, you'd use make_copy() or copy_subgraph() to
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// make a copy of this.
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////////////////////////////////////////////////////////////////////
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INLINE MovingPartBase::
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MovingPartBase(const MovingPartBase ©) :
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PartGroup(copy)
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{
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// We don't copy the bound channels.
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}
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////////////////////////////////////////////////////////////////////
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// Function: MovingPartBase::get_max_bound
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// Access: Published
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// Description: Returns the number of channels that might be bound to
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// this PartGroup. This might not be the actual number
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// of channels, since there might be holes in the list;
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// it is one more than the index number of the highest
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// bound channel. Thus, it is called get_max_bound()
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// instead of get_num_bound().
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////////////////////////////////////////////////////////////////////
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INLINE int MovingPartBase::
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get_max_bound() const {
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return _channels.size();
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}
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////////////////////////////////////////////////////////////////////
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// Function: MovingPartBase::get_bound
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// Access: Published
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// Description: Returns the nth bound channel on this PartGroup. n
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// can be determined by iterating from 0 to one less
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// than get_max_bound(); or n might be
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// AnimControl::get_channel_index().
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//
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// This will return NULL if there is no channel bound on
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// the indicated index. It is an error to call this if
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// n is less than zero or greater than or equal to
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// get_max_bound().
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////////////////////////////////////////////////////////////////////
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INLINE AnimChannelBase *MovingPartBase::
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get_bound(int n) const {
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nassertr(n >= 0 && n < (int)_channels.size(), NULL);
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return _channels[n];
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}
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