open_toontown_panda3d/panda/src/chan/movingPartBase.I

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// Filename: movingPartBase.I
// Created by: drose (22Feb99)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: MovingPartBase::Copy Constructor
// Access: Protected
// Description: Normally, you'd use make_copy() or copy_subgraph() to
// make a copy of this.
////////////////////////////////////////////////////////////////////
INLINE MovingPartBase::
MovingPartBase(const MovingPartBase &copy) :
PartGroup(copy)
{
// We don't copy the bound channels.
}
////////////////////////////////////////////////////////////////////
// Function: MovingPartBase::get_max_bound
// Access: Published
// Description: Returns the number of channels that might be bound to
// this PartGroup. This might not be the actual number
// of channels, since there might be holes in the list;
// it is one more than the index number of the highest
// bound channel. Thus, it is called get_max_bound()
// instead of get_num_bound().
////////////////////////////////////////////////////////////////////
INLINE int MovingPartBase::
get_max_bound() const {
return _channels.size();
}
////////////////////////////////////////////////////////////////////
// Function: MovingPartBase::get_bound
// Access: Published
// Description: Returns the nth bound channel on this PartGroup. n
// can be determined by iterating from 0 to one less
// than get_max_bound(); or n might be
// AnimControl::get_channel_index().
//
// This will return NULL if there is no channel bound on
// the indicated index. It is an error to call this if
// n is less than zero or greater than or equal to
// get_max_bound().
////////////////////////////////////////////////////////////////////
INLINE AnimChannelBase *MovingPartBase::
get_bound(int n) const {
nassertr(n >= 0 && n < (int)_channels.size(), NULL);
return _channels[n];
}