279 lines
9.3 KiB
Plaintext
279 lines
9.3 KiB
Plaintext
// Filename: lpoint3.I
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// Created by: drose (25Sep99)
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//
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////////////////////////////////////////////////////////////////////
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#include "lvector3.h"
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template<class NumType>
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TypeHandle LPoint3<NumType>::_type_handle;
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////////////////////////////////////////////////////////////////////
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// Function: LPoint3::Default Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class NumType>
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INLINE LPoint3<NumType>::
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LPoint3() {
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}
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////////////////////////////////////////////////////////////////////
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// Function: LPoint3::Copy Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class NumType>
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INLINE LPoint3<NumType>::
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LPoint3(const LVecBase3<NumType> ©) : LVecBase3<NumType>(copy) {
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}
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////////////////////////////////////////////////////////////////////
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// Function: LPoint3::Copy Assignment Operator
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class NumType>
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INLINE LPoint3<NumType> &LPoint3<NumType>::
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operator = (const LVecBase3<NumType> ©) {
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LVecBase3<NumType>::operator = (copy);
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return *this;
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}
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////////////////////////////////////////////////////////////////////
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// Function: LPoint3::Copy Fill Operator
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class NumType>
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INLINE LPoint3<NumType> &LPoint3<NumType>::
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operator = (NumType fill_value) {
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LVecBase3<NumType>::operator = (fill_value);
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return *this;
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}
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////////////////////////////////////////////////////////////////////
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// Function: LPoint3::Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class NumType>
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INLINE LPoint3<NumType>::
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LPoint3(NumType fill_value) :
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LVecBase3<NumType>(fill_value)
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{
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}
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////////////////////////////////////////////////////////////////////
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// Function: LPoint3::Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class NumType>
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INLINE LPoint3<NumType>::
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LPoint3(NumType x, NumType y, NumType z) :
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LVecBase3<NumType>(x, y, z)
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{
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}
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////////////////////////////////////////////////////////////////////
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// Function: LPoint3::zero Named Constructor
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// Access: Public
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// Description: Returns a zero point.
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////////////////////////////////////////////////////////////////////
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template<class NumType>
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INLINE LPoint3<NumType> LPoint3<NumType>::
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zero() {
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return LPoint3<NumType>(0.0, 0.0, 0.0);
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}
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////////////////////////////////////////////////////////////////////
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// Function: LPoint3::unit_x Named Constructor
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// Access: Public
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// Description: Returns a unit X point.
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////////////////////////////////////////////////////////////////////
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template<class NumType>
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INLINE LPoint3<NumType> LPoint3<NumType>::
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unit_x() {
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return LPoint3<NumType>(1.0, 0.0, 0.0);
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}
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////////////////////////////////////////////////////////////////////
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// Function: LPoint3::unit_y Named Constructor
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// Access: Public
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// Description: Returns a unit Y point.
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////////////////////////////////////////////////////////////////////
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template<class NumType>
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INLINE LPoint3<NumType> LPoint3<NumType>::
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unit_y() {
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return LPoint3<NumType>(0.0, 1.0, 0.0);
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}
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////////////////////////////////////////////////////////////////////
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// Function: LPoint3::unit_z Named Constructor
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// Access: Public
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// Description: Returns a unit Z point.
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////////////////////////////////////////////////////////////////////
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template<class NumType>
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INLINE LPoint3<NumType> LPoint3<NumType>::
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unit_z() {
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return LPoint3<NumType>(0.0, 0.0, 1.0);
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}
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////////////////////////////////////////////////////////////////////
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// Function: LPoint3::unary -
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class NumType>
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INLINE LPoint3<NumType> LPoint3<NumType>::
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operator - () const {
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return LVecBase3<NumType>::operator - ();
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}
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////////////////////////////////////////////////////////////////////
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// Function: LPoint3::point + vecbase
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class NumType>
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INLINE LVecBase3<NumType> LPoint3<NumType>::
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operator + (const LVecBase3<NumType> &other) const {
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return LVecBase3<NumType>::operator + (other);
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}
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////////////////////////////////////////////////////////////////////
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// Function: LPoint3::point + vector
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class NumType>
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INLINE LPoint3<NumType> LPoint3<NumType>::
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operator + (const LVector3<NumType> &other) const {
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return LVecBase3<NumType>::operator + (other);
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}
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////////////////////////////////////////////////////////////////////
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// Function: LPoint3::point - vecbase
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class NumType>
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INLINE LVecBase3<NumType> LPoint3<NumType>::
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operator - (const LVecBase3<NumType> &other) const {
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return LVecBase3<NumType>::operator - (other);
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}
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////////////////////////////////////////////////////////////////////
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// Function: LPoint3::point - point
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class NumType>
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INLINE LVector3<NumType> LPoint3<NumType>::
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operator - (const LPoint3<NumType> &other) const {
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return LVecBase3<NumType>::operator - (other);
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}
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////////////////////////////////////////////////////////////////////
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// Function: LPoint3::point - vector
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class NumType>
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INLINE LPoint3<NumType> LPoint3<NumType>::
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operator - (const LVector3<NumType> &other) const {
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return LVecBase3<NumType>::operator - (other);
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}
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////////////////////////////////////////////////////////////////////
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// Function: LPoint3::cross
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class NumType>
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INLINE LPoint3<NumType> LPoint3<NumType>::
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cross(const LVecBase3<NumType> &other) const {
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return LVecBase3<NumType>::cross(other);
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}
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////////////////////////////////////////////////////////////////////
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// Function: LPoint3::operator * scalar
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class NumType>
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INLINE LPoint3<NumType> LPoint3<NumType>::
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operator * (NumType scalar) const {
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return LPoint3<NumType>(LVecBase3<NumType>::operator * (scalar));
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}
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////////////////////////////////////////////////////////////////////
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// Function: LPoint3::operator / scalar
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class NumType>
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INLINE LPoint3<NumType> LPoint3<NumType>::
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operator / (NumType scalar) const {
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return LPoint3<NumType>(LVecBase3<NumType>::operator / (scalar));
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}
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////////////////////////////////////////////////////////////////////
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// Function: LPoint3::origin
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// Access: Public, Static
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// Description: Returns the origin of the indicated coordinate
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// system. This is always 0, 0, 0 with all of our
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// existing coordinate systems; it's hard to imagine it
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// ever being different.
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////////////////////////////////////////////////////////////////////
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template<class NumType>
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INLINE LPoint3<NumType> LPoint3<NumType>::
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origin(CoordinateSystem) {
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return LPoint3<NumType>(0.0, 0.0, 0.0);
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}
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////////////////////////////////////////////////////////////////////
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// Function: LPoint3::rfu
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// Access: Public, Static
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// Description: Returns a point described by right, forward, up
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// displacements from the origin, wherever that maps to
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// in the given coordinate system.
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////////////////////////////////////////////////////////////////////
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template<class NumType>
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INLINE LPoint3<NumType> LPoint3<NumType>::
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rfu(NumType right_v, NumType fwd_v, NumType up_v,
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CoordinateSystem cs) {
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return origin(cs) +
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LVector3<NumType>::rfu(right_v, fwd_v, up_v, cs);
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}
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////////////////////////////////////////////////////////////////////
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// Function: LPoint3::init_type
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// Access: Public, Static
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class NumType>
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void LPoint3<NumType>::
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init_type() {
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if (_type_handle == TypeHandle::none()) {
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LVecBase3<NumType>::init_type();
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string name =
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"LPoint3<" + get_type_handle(NumType).get_name() + ">";
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register_type(_type_handle, name,
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LVecBase3<NumType>::get_class_type());
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: lcast_to
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// Description: Converts a vector from one numeric representation to
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// another one. This is usually invoked using the macro
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// LCAST.
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////////////////////////////////////////////////////////////////////
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template<class NumType, class NumType2>
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INLINE LPoint3<NumType2>
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lcast_to(NumType2 *, const LPoint3<NumType> &source) {
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return LPoint3<NumType2>(source[0], source[1], source[2]);
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}
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