open_toontown_panda3d/panda/src/sgattrib/stencilAttribute.h

65 lines
1.7 KiB
C++

// Filename: stencilAttribute.h
// Created by: drose (23Mar00)
//
////////////////////////////////////////////////////////////////////
#ifndef STENCILATTRIBUTE_H
#define STENCILATTRIBUTE_H
#include <pandabase.h>
#include "stencilProperty.h"
#include <onAttribute.h>
////////////////////////////////////////////////////////////////////
// Class : StencilAttribute
// Description : See StencilTransition.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA StencilAttribute : public OnAttribute {
public:
INLINE StencilAttribute();
INLINE void set_mode(StencilProperty::Mode mode);
INLINE StencilProperty::Mode get_mode() const;
INLINE void set_action(StencilProperty::Action action);
INLINE StencilProperty::Action get_action() const;
virtual TypeHandle get_handle() const;
virtual NodeAttribute *make_copy() const;
virtual NodeAttribute *make_initial() const;
virtual void issue(GraphicsStateGuardianBase *gsgbase);
protected:
virtual void set_value_from(const OnTransition *other);
virtual int compare_values(const OnAttribute *other) const;
virtual void output_value(ostream &out) const;
virtual void write_value(ostream &out, int indent_level) const;
StencilProperty _value;
public:
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
OnAttribute::init_type();
register_type(_type_handle, "StencilAttribute",
OnAttribute::get_class_type());
}
private:
static TypeHandle _type_handle;
};
#include "stencilAttribute.I"
#endif