60 lines
1.6 KiB
C++
60 lines
1.6 KiB
C++
// Filename: textureAttribute.h
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// Created by: drose (22Mar00)
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//
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////////////////////////////////////////////////////////////////////
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#ifndef TEXTUREATTRIBUTE_H
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#define TEXTUREATTRIBUTE_H
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#include <pandabase.h>
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#include <onOffAttribute.h>
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#include <texture.h>
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////////////////////////////////////////////////////////////////////
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// Class : TextureAttribute
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// Description : See TextureTransition.
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDA TextureAttribute : public OnOffAttribute {
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public:
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INLINE TextureAttribute();
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INLINE void set_on(Texture *texture);
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INLINE PT(Texture) get_texture() const;
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virtual TypeHandle get_handle() const;
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virtual NodeAttribute *make_copy() const;
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virtual NodeAttribute *make_initial() const;
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virtual void issue(GraphicsStateGuardianBase *gsgbase);
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protected:
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virtual void set_value_from(const OnOffTransition *other);
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virtual int compare_values(const OnOffAttribute *other) const;
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virtual void output_value(ostream &out) const;
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virtual void write_value(ostream &out, int indent_level) const;
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PT(Texture) _value;
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public:
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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OnOffAttribute::init_type();
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register_type(_type_handle, "TextureAttribute",
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OnOffAttribute::get_class_type());
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}
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private:
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static TypeHandle _type_handle;
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};
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#include "textureAttribute.I"
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#endif
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