open_toontown_panda3d/panda/src/ffmpeg/ffmpegAudio.cxx

68 lines
2.1 KiB
C++

// Filename: ffmpegAudio.cxx
// Created by: jyelon (01Aug2007)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#include "config_ffmpeg.h"
#include "ffmpegAudio.h"
#include "ffmpegAudioCursor.h"
#include "dcast.h"
TypeHandle FfmpegAudio::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: FfmpegAudio::Constructor
// Access: Protected
// Description: xxx
////////////////////////////////////////////////////////////////////
FfmpegAudio::
FfmpegAudio(const Filename &name) :
MovieAudio(name)
{
_filename = name;
}
////////////////////////////////////////////////////////////////////
// Function: FfmpegAudio::Destructor
// Access: Protected, Virtual
// Description: xxx
////////////////////////////////////////////////////////////////////
FfmpegAudio::
~FfmpegAudio() {
}
////////////////////////////////////////////////////////////////////
// Function: FfmpegAudio::open
// Access: Published, Virtual
// Description: Open this audio, returning a MovieAudioCursor
////////////////////////////////////////////////////////////////////
PT(MovieAudioCursor) FfmpegAudio::
open() {
PT(FfmpegAudioCursor) result = new FfmpegAudioCursor(this);
if (result->_format_ctx == 0) {
ffmpeg_cat.error() << "Could not open " << _filename << "\n";
return NULL;
} else {
return (MovieAudioCursor*)(FfmpegAudioCursor*)result;
}
}
////////////////////////////////////////////////////////////////////
// Function: FfmpegAudio::make
// Access: Published, Static
// Description: Obtains a MovieAudio that references a file.
////////////////////////////////////////////////////////////////////
PT(MovieAudio) FfmpegAudio::
make(const Filename &name) {
return DCAST(MovieAudio, new FfmpegAudio(name));
}